Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Area power poles, replacements for a huge number of small power poles used to span an area. Spans over 32x32 and 64x64. The cost are only slightly higher than if you build the grid one by one.
Mods introducing new content into the game.
Additional signals for things like health, speed, angle, land, water, position (X & Y), enemy detection, etc... Developed primarily for the Programmable Vehicles Mod but the signals can be used for anything.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Restores the classic beacon. Includes an option to use upscaled high-res sprites.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Replaces the current vanilla mining drill with the first reworked version of the mining drill.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Death happens. The mod shows the lines between you and your dead corpses
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows to heavily customise the zooming behaviour, in particular it allows to: - change how far you can zoom out (and still see the world) - change how aggressive the zooming is (equivalent to changing mouse wheel sensitivity) - change at what position and zoom level the map opens - zoom in or out instantly with a single key stroke See homepage/mod portal/readme for a full explanation of how this mod works. Please report any bugs and usability issues you find to help make this mod better - your feedback is much appreciated. Based on Zooming Reinvented by Jarcionek
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically deploys destroyer drones based on enemies around the player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes all water clear (non-polluted in appearance). Non-save-altering; this mod can be enabled or disabled at any time.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds two characters that follows connected players around. They are quite non-intelligent and get stuck easily.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds the command /repair, which allows an admin to repair entities or revive entity-ghosts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows to adjust roboport construction/logistics bot ranges via Mod Settings menu. Default ranges are 25 for logistic robots (displayed as 50x50 on roboport) and 55 for construction (110x110). Check tooltips on Mod Settings for more information.
Mods introducing new content into the game.
Adds small always-on smart lamp posts with built-in color selection on click. They have customizable light/glow parameters, and can optionally use some extra colors.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes Burner Mining Drills to have 4x4 drilling area instead of default 2x2 (right under).
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds ground based construction robots (made by Klonan: https://mods.factorio.com/mod/Construction_Drones)