Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Nuclear powered robots that don't need to recharge. Fork of Fusion Robots by Mindmix
Mods introducing new content into the game.
Adds radio equipment that can transmit circuit network signals over long distances. All signal types are supported.
Mods introducing new content into the game.
Start with everything you need to not craft anything. It works best with another mod that increases the output of solar panels.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod allows the user to change the color of a blueprint book.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
1 Coal to 50 coals. 1 Coal to 50 raw woods. 1 Coal to 50 iron-ore. 1 Coal to 50 copper-ore. 1 Coal to 50 uranium-ore. 1 Coal to 50 stones. 1 Coal to 2000 crude-oil. 1 Coal to 5000 water
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Create reusable logistic presets to simplify requesting and trashing items
Mods introducing new content into the game.
Hides the minimap when hovering over a logistics chest to see more items in the network. Can do the same for trains, roboports and combinators. Includes hotkeys to show/hide the display of minimap, research progress, toolbar and alerts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes/modifies the red screen tint that alerts you that your player character is under attack and losing health. You can set the color (red/green/blue) and intensity in the mod settings.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows fast replacing of small electric poles to medium electric poles
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
This mod limits up the biter evolution depending on your technological level. It is compliant with other mods and should work in multiplayer as well. Based off the Scaled Evolution mode by Telemak
Mods introducing new content into the game.
This mod adds a building (blue radar, gfx welcome) that will fill in surrounding water using landfill from an adjacent chest.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod for editing/updating/modifying existing blueprints without placing them in to the world first.
Mods introducing new content into the game.