Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Modifies the resource generation to fit a wider variety of playstyles without changing game balance. This mod makes resource patches much larger and less frequent as you go further from the origin. This is balanced to produce the same average amount of resources per land area as vanilla resource generation. This way, expanding in the late game does not require tediously mining out patch after patch.
Allows you to set a desired hand crafting multiplier for your player.
Allows you to set a desired size for your players inventory, defaulting to 120 (2x). Ranges from 60 (factorio default) to 480 (8x).
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Increase the length of day and night cycle. Vanilla length is around 7 mins. The extender multiplies this by x4 to 28 mins. This multiplier is customizable in config.lua.
The planet you landed on is a desert planet without grass. Grass sprites are replaced by sand and dirt sprites.
Small changes concerning balance, gameplay, or graphics.
Adds more recipes for the centrifuge, for example full charge of nuclear fuel that takes 20 uranium ore.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes all resources infinite as oil. Keeps the yield from dropping below 100%.
Adds new rocket technology that can be used to get resources from space. Make different types of rockets to get different resources. Also adds fuel cell, which is used for rockets and can be used for anything else that uses fuel. See mod page for more details.
All items from other mods are compatible with DyWorld. Please save your map to new save file.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod allows the player to toggle exoskeletons on and off. As of 0.17, this functionality is in the game on the menu bar by the quickbar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.