Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes about to landfills to make you bigger progres in build your base
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Improves paint color & maximum saturation on entities that can be painted: The Engineer, Cars, Locomotives, Trainstops, Gun Turrets etc! - Great for color-coding trains! - Mod support for several AAI vehicles & Hovercrafts - To color vehicles individually, install DMV - Directionally Moving Vehicles!
Small changes concerning balance, gameplay, or graphics.
Allow IR2's Arc Furnaces and Foundries to use Speed & Productivity Modules.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
No random backer name will be attached to any new Labs, Train stops, Roboports, etc! This mod also removes existing names on these 3: Labs, Roboports, and Radars.
Small changes concerning balance, gameplay, or graphics.
Are bright orange electrical cables getting in the way? Humble those power lines & poles.
Small changes concerning balance, gameplay, or graphics.
Do the black shadows behind icons in Alt-mode distract you? Humble those Alt-mode shadows.
Small changes concerning balance, gameplay, or graphics.
The Katherine of Sky Technical Terms mod that renames all the things with the KoS technical term.
Small changes concerning balance, gameplay, or graphics.
Various QoL and balancing tweaks for Space Exploration and Krastorio 2. Forked from Xon1's tweaks.
Small changes concerning balance, gameplay, or graphics.
Adds cryonite slush ingot recipe for faster casting times, increases density of liquid metals, and moves bricks back into all smelters. Supports K2 and BZ.
Small changes concerning balance, gameplay, or graphics.
Allows house waterfilling to function alongside Space Exploration again, just install this alongside any waterfill mod and Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Make nightvision goggles slient, don't tint and desaturate colors, as well as higher contrast. Night without goggles is brighter as well, but not by much. Adapted from Tynach's Colorimetric LUTs mod.
Small changes concerning balance, gameplay, or graphics.
Adds some sound tracks for my other mods Big-Monsters and MSI-II. Does nothing alone. Musics by https://pixabay.com/
Small changes concerning balance, gameplay, or graphics.
A solution for managing music added by compatible mods. The mod allows each track to be enabled/disabled in the mod startup options.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod allows for the turret range circle color to be changed.
Small changes concerning balance, gameplay, or graphics.
Add the music 'Deja Vu' from initial-D when you drive a car (original author pawndev, fixed by Meridlyss)
Small changes concerning balance, gameplay, or graphics.
Improves base speed of all the inserters. Configurable speed multiplier through mod settings.
Small changes concerning balance, gameplay, or graphics.
Improves base speed of both, logistic and construction, robots. Improves energy consumption of both, logistic and construction, robots. Twekable through mod settings.
Small changes concerning balance, gameplay, or graphics.