Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod will automatically string red and green wire from long distance poles to other long distance poles that already have circuit wire going to them. In 0.17 it uses a shortcut toggle (like the roboport toggle) to turn it on and off.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod will toggle the player's run speed multiplier (applied after all bonuses) to one of three configurable values with a keypress (F6 by default, but configurable).
Mods introducing new content into the game.
Adds a side panel to keep track of the number of items launched in rocket payloads. Can be hidden with a button or a hotkey. Configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lightweight scripted shields with power consumption (configurable or researchable)
Extends on Beautiful Bridge Railway to add suport for bobs.
Mods introducing new content into the game.
Tree Feller mod. Requires Shortcut for 1.1. After using tree feller, woods are dropped on ground. It also works on trees or rocks added by other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When placing a pumpjack, set the oil patch so that it bottoms out at 0.2/s
Mods introducing new content into the game.
Adds a combat roboport that deploys regular combat robots for automated defence.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Delete chunks which contain no player entities, configurable chunk radius & paving detection
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A scanning radar that sweeps an arc. Control radius, speed, direction, and more with signals.
Mods introducing new content into the game.
Reset evolution, clear pollution, and kill all active enemies.
Mods introducing new content into the game.
Kill all robots low on power, anywhere on the map, belonging to the player's force
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that adds a Gui that allows input of item names and amount to give/remove with auto complete when clicking on a suggested item
Mods introducing new content into the game.
This mod takes 'dorfl' https://mods.factorio.com/mod/logiquipment mod and extends it to include the cargo wagon entity, for those of us who want construction trains.
Mods introducing new content into the game.