Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Mushroom Cloud (Realistic Reactors Style)

by OwnlyMe

I disagreed with many of the design decisions of the original mod, so here's a version in the style of the Realistic Reactors Mushroom Cloud.

Tweaks
3 years ago
0.18
5

Inventories And Grids

by aeondx

Adds grids to cars, locomotives and wagons. Changes the inventory sizes of the player, chests, cars and cargo/fluid wagons and some of their stats. Details: + Wooden/Iron/Steel/Logistic chest new inventory size = 20/40/60/60. + Car and Tank new inventory size = 150. + Cargo Wagon new inventory size = 120. + Fluid Wagon new fluid capacity = 50k. + Storage Tank new fluid capacity = 100k. + Car, Tank and Locomotive new fuel inventory size = 5. + Tank, Locomotive and Artillery grid size = 16x16. + Car and Wagons grid size = 12x16. + Car, Locomotive, Wagons and Tank health = 1000/2500/2500/3500. + Modular/Power-Armors new grid size = 8x10/10x12/12x16. + Armor inventory size bonuses = 20/40/80. + Player's starting new inventory size = 100. + Artillery shell new stack size = 10. - Artillery wagon new weight = Locomotive weight. Now add some construction robots, personal roboports, shield and laser equipment to your vehicles. Build your empire... and have some aggressive negotiations with the biters.

Content
3 years ago
0.18
10
Storage

Choke Points Map Generation


Map generation with lots of easy to defend choke points.

3 years ago
0.18
5

Joe's Mods (pre-alpha)


This is a large overhaul mod that adds many recipes, technologies, and items to the game.

3 years ago
0.18
3

Joes Linear Research Cost


Linearly increases the research cost multiplier from 1 to whatever you set as you learn more and more technologies.

3 years ago
0.18
3

Overloaded Trains

by OwnlyMe

Train acceleration now depends on the loaded items (freely adjustable realism factor)

Tweaks
3 years ago
0.16 - 0.18
20

Helium-3

by aeondx

Helium-3 Science.

Content
3 years ago
0.18
6
Power

Bigger Beacon Range


Beacon has greater range

3 years ago
0.14 - 0.18
20

Deadlock Stacking for Krastorio Legacy


Stacking for Krastorio Legacy

3 years ago
0.18
8

Air defiltering

by terax21

Adding machines to add pollution

Content
3 years ago
0.18
6
Environment

HeavyTank 2° Gen


Not just a tank, its a War-machine !!! 4 tiers of tanks and a lot of different stuff, like acid, fire, storm, piercing, cluster and nuclear heavy shells, rockets and bullets, and a lot of equipments to choose. >>>>READ THE CHANGELOG<<<<<

Content
3 years ago
0.16 - 0.18
47
Combat

Mining wagon

by adamius

Adds a mining wagon with electric drills built in.

Content
3 years ago
0.17 - 0.18
14
Trains

Steamed Biters

by LuKuRa

This mod adds STEAMHAMS sorry I mean SteamedBiter, the most Healthy food in the world!

3 years ago
0.18
3

Upgradeable Electric Furnaces

by Sleaker

Rebalance of Double Furnaces, and Electric Furnaces recipes and technology to be in-line with AAI recipes and technology

Tweaks
3 years ago
0.18
6

Sea Block AAI compatibility


Adds a progression system for AAI in SeaBlock

Overhaul
3 years ago
0.17
9

Belt Reverser

by Cogito_

Reverse entire segments of belt

Utilities
3 years ago
0.14 - 0.18
52

Belt Speed Updater

by TRMMax

Updates belt speeds of other mods to fall in line with the progression of Bob's Logistics mod.

3 years ago
0.17
4

Decorative Remover


Selection tool for decoratives removing

Utilities
3 years ago
0.18
15

Soundpack: Alerts and Sirens

by Arcitos

Enjoy the shuddering sounds of the harbinger of destruction and doom: This mod adds more alert and siren sounds for programmable speakers. Bonus sound: Railroad crossing bells!

Tweaks
3 years ago
0.15 - 0.18
50

Investigations for Base Factorio

by havvy

Unlocking certain technologies for research requires investigating related items.

3 years ago
0.18
3