Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows changing the scaling of enemy base sizes by distance. This mod is not tested with Space Age and may have unexpected effects.
Small changes concerning balance, gameplay, or graphics.
Pin Items/Fluids to HUD to view production statistics, ratios, differentials. Quick open/close, customize order, location, precision.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fork of starruler's Pollution Combinator mod. Adds a combinator that outputs the amount of pollution in the chunk where it is placed as a circuit network signal.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
MegaStart speeds up the early game with loaded armor, spidertrons and early building materials and bots (speed 5). Customize your start further by modifying the control.lua file. Requires spidertron-extended, Faster_Cars and Power-Armor-MK3 mods. Intended for advanced players. See more in description.
Small changes concerning balance, gameplay, or graphics.
Tweaks the cost of the loaders in AAI Loaders in unlubricated mode, and disables lubricated mode. Now costs 5x tier appropriate inserters, and 5x tier appropriate belts.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A simple balance mod for improved personal experience. Published for easy usage by friends. Mainly focuses on enhanced versatility of modules, machines, and vehicles. Contains several optional tweaks and changes to other mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Freezes belt animations for people who get migraines or suffer sensory overload, like in autism. Currently stops animating belts for splitters, transport belts, and underground belts. Based on Avongard's original (and purple_cpu_chip's 1.1 updated) belt animation freeze mod. Now updated for Factorio's 2.0 release in Oct 2024.
Small changes concerning balance, gameplay, or graphics.
Helpfull stuff, just a few things to help out: Longer pickup range. Larger inventory: until verstion 0.18.1 inventory 120. After 0.18.1 inventory 200. Radars look futher.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to toggle "peaceful mode" at will. Please note that this mod is -not- tested with the new Space Age worlds. It may or may not work on them.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.