Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A Mod to work with Twitch-Channel-Points. Needs additional software.
Adds Loaders. Rewritten add-loader with new loader snapping logic and graphics.
Mods introducing new content into the game.
Extended support for deadlock compressed stacking of items from Factorio and Conquer: Tiberian Dawn mod.
Mods introducing new content into the game.
Allows you to void any item or fluid, at the cost of a lot of power and pollution.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ores are all mixed up! Adds a small logistical challenge dealing with impure ores. AKA "Diversity".
Mods introducing new content into the game.
Allows you to emergency burn anywhere using the shortcut, pretty much a teleport that damages your capsule.
Small changes concerning balance, gameplay, or graphics.
Dropped cargo picked up by personal roboports no longer ends up in the player's inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Works with any chest. Customizable, plain. More fair market with players than "Black Market". Use cases: Multiplayer trading; bottomless storage; cross-surface transportation; AI trading using extensions. Code-name: iFreeMarket Has much better performance than previous version and "Memory Storage" mod and works with any mod. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization Less cheaty version: https://mods.factorio.com/mod/free-market
Mods introducing new content into the game.
This mod adds the ability to convert modules to other modules of the same level. Krastorio 2 version
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Adds Repair Turrets that explode cliffs and do not spill onto belts.
Indicates which lane of a belt an inserter will place onto. - Use hotkey "i" to highlight drop locations of all inserters, just the selected inserter, or inserters placing onto the selected transport belt line. - Use hotkey "ctrl + i" to toggle live selection highlighting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds the PBY5 Catalina, a very famous aircraft to Factorio. This particular version has been made to more closely match the style of the game. Capable of landing on water (thanks to a fast update by haih_ys) 6/12/23 *Its completely feature functional now, just dont land on the land or youl be beached! 6/11/23 *new graphics! 6/9/23 *release
Mods introducing new content into the game.
A giant collection of train mods that give you more types of trains and wagons, more control over them, and of course lots of optional customization. Choo! Choo!
Collections of mods with tweaks to make them work together.
Have fun in a game where you don't have to worry about energy. The electric energy interface is available free from the start. You will find a new tab in your character's crafting menu on the far right where you will be able to find the new building that comes with this mod.
Mods introducing new content into the game.
You must be within 15 distance? pfff what primitive technology, just beam me up instead.
Small changes concerning balance, gameplay, or graphics.
Adds mechanics to make vehicles behave as planes. [Takeoff/Landing, Runway Requirement]
Mods introducing new content into the game.
New and original music intended to match Factorio's soundtrack. Includes higher quality MP3s.