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Mods introducing new content into the game.
Resizes the electric furnace entity and sprite to be 2 by 2.
Small changes concerning balance, gameplay, or graphics.
Adds a new kind of train cargo wagon that connects to the logistic system in weird and mysterious ways.
Mods introducing new content into the game.
Replaces the asteroid grabber sound effect with the 'Yoshi mlem.' By request for JohnMegacycle.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Bork bork bork! Changes sound effects for construction bots. By request for JohnMegacycle.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Science labs produce insane amounts (adjustable) of pollution while researching. Measure science in biter waves per minute. Have a reason to leave Nauvis as fast as possible. Note: This will make the game harder. Note: Before you click, ask yourself, 'Do I REALLY need that research?' Note: Efficiency modules are a thing. Note: You can turn the pollution up if you want warptorio levels of pollution.
Small changes concerning balance, gameplay, or graphics.
This mod attempts to make the early game faster, as well as giving a boost at each (non-space related) science pack. I hope you have fun with it. :3
Small changes concerning balance, gameplay, or graphics.
Deconstruct buildings in a sensible way This allows all selected buildings to be deconstructed by construction bots. Use Ctrl-Shift-D to enable the newly introduced sensible deconstruction planner. ALPHA-version - Additional testing and feedback appreciated.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Advanced nukes that selectively target either hostile forces or natural obstacles. Inspired by the Warp Nuke from Warptorio.
Mods introducing new content into the game.
Adds a recipe for turning carbon and ice into 165 degree Celcius steam in a Chemical Plant.
Mods introducing new content into the game.
Creates item sprite variations for all items so you can watch individual iron plates move through the factory
Small changes concerning balance, gameplay, or graphics.
Adds 5 new balanced tiers of Storage Tanks to the game. The largest Storage Tank can hold 800.000L. Big thanks to Tyarns & Optera for inspiration. This mod fixes the incorrect sprite size in normal sprite resolution
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 3 new tiers of Radars. Each tier with 3 different types of radars: standart, exploring and observing.
Mods introducing new content into the game.
A Tank with a flamethrower. The Flame Tank has good acceleration, armour and is fireproof.
Mods introducing new content into the game.
The Chaingunner vehicle is essentially a Gun Turret on tracks. Turret creep has never been easier. Can be automated with the Programmable Vehicles mod.
Mods introducing new content into the game.
A very high speed ramming vehicle hardened against collision damage and armed with a flamethrower. Suitable for rapid base assault, wilderness exploration, and hit-and-run engagements. Can be automated with AAI Programmable Vehicles mod.
Mods introducing new content into the game.
Allow down-binning of quality items by putting them in special chests.
Mods introducing new content into the game.
An alternative to the tech cost multiplier: instead of a flat increase to all technology costs, it progressivly applies a higher and higher multiplier the deeper in the tech tree the tech is.
Small changes concerning balance, gameplay, or graphics.