Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
adds water patches as a pumpable resource similar to oil, adds option to have pumpjacks unlocked from the start, adds options for whether water/oil should be infinite
Mods introducing new content into the game.
Replaces vanilla sprites with higher resolution versions created with machine learning. This mod does nothing on it's own.
Collections of mods with tweaks to make them work together.
A Mod to allow for variable lane splitters with programmable behaviour. Continuing the mod for the time being as themadgunman seems to be absent.
Mods introducing new content into the game.
Turns the once peaceful biters into different factions, warring for domination over Nauvis alongside the player. They will fight amongst themselves for land.
Mods introducing new content into the game.
Ore patches will always stay full. Works for vanilla and modded gameplay, allowing for infinite ores in them as well.
Automatically upgrade buildings by hand or with construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Provides a tool to remove and instantly replace electricity infrastructure in an area, cosmetically cleaning up any inconsistent power cable due to out of order building while leaving circuit wiring alone
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides tools for requesting robot installation and removal of modules from machines
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cargo wagons which can directly request items from, and provide items to, the logistic network. Configure items to request and provide at each station for each logistic cargo wagon, allowing flexibility in unloading on curves, changing train length easily without building infrastructure, and further boost loading and unloading rate through robot speed research.
Mods introducing new content into the game.
Update of Bulldozer mod for 0.16. Original mod by Cheata, with updates and contributions from hassad, ckhawks, and amwdrizz; refactored for performance/simplicity by Nexela.
Mods introducing new content into the game.
Adds support in Deadlock's Stacking Beltboxes & Compact Loaders for Bob's mods, FactorioExtended and FactorioExtendedPlus, and Xander's mods, adding beltboxes and loaders to match the belts that those mods add.
Mods introducing new content into the game.
Adds options for experimental stacking enhancements for Deadlock's Stacking Beltboxes - stacking for science, direct smelting of stacks
Mods introducing new content into the game.
Logistics robots can become bigger and slower while carrying more cargo and using battery more efficiently.
Mods introducing new content into the game.
Adds well balanced packing and unpacking facilities to hugely boost belt throughput using crates.
Mods introducing new content into the game.
Gather flint from rocks and research burner based technologies. Extends the very beginning of the game.
Small changes concerning balance, gameplay, or graphics.