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Create and use coins to craft the items you want. [[I accept suggestions]]
Small changes concerning balance, gameplay, or graphics.
Reduce mining time to the minimum allowed by the game. [[I accept suggestions]]
Small changes concerning balance, gameplay, or graphics.
Reduce crafting time to the minimum allowed by the game. [[I accept suggestions]]
Small changes concerning balance, gameplay, or graphics.
Modify the icon in the filled barrels, now including the icon of the liquid it contains. [[I accept suggestions]]
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows configuration of diminishing returns for Space Exploration core miners. Adjust the efficiency penalty per additional miner via map settings.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Gleba. Spoilage timers of Gleba items are 70% as long. Coal synthesis is unlocked earlier to enable handheld rockets to be crafted earlier, allowing the player to choose harder deathworld settings. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.
Difficulty tweaks for Fulgora. If 'V/F/G Cargo Drops Require Research' is installed, lightning rods are locked behind a new technology to incentivize building a small science chain on Fulgora. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Vulcanus. Demolishers are more numerous, the map is smaller, molten lava and metals have restrictions on how they can be piped, Acid neutralisation produces cooler steam, coal liquefaction is nerfed, and mining tungsten requires lubricant. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
'Quality Asteroids' is a difficulty mod that gives asteroids a chance to spawn at higher qualities with increased HP. This fork buffs higher quality asteroids further: they spawn additional children when destroyed. These children are special in that they do not produce more chunks. Additionally, this mod fixes the broken space connection graphs in Factoriopedia, and makes the quality jump rates identical everywhere in space for easier compatibility.
Small changes concerning balance, gameplay, or graphics.
Replaces nightvision with a halo light effect around the character, with customizable color, intensity, and scale. Adds Nightvision MK2 and MK3 for progression throughout the base game and space age.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Get stone from lava. Identical to the 'molten copper from lava' recipe except there's no molten copper output, just stone.
Small changes concerning balance, gameplay, or graphics.
Simply adds radiation damage from uranium items and ore patches. Also, the reactor explodes when it reaches 1000 degrees (optional)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Tweaks and additions of various small things for SE (and K2 if installed). All toggleable via settings! Check mod description for list.
Small changes concerning balance, gameplay, or graphics.
Base game Combat improvement mod Updated for 2.0. Bullets as projectiles with glowing tracers! Walls block spitters! Now with new and improved graphics!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.