Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
When Starting a new game, add lab to player's inventory. Resolve the compatibility issue between Bob's Mod and 5Dim Mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds dynamically created contaminated ores, ore processing, more chemical plants and refineries. Features can be toggled with config file. Should work with (almost) all mod ores. Conditional recipes if bobmods is present.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
My first created mod. This mod adds more better energy-items like Solar-Panels or Accumulators.
Mods introducing new content into the game.
Storage containers and pipes can not be mined if they contain too much fluid or gasses.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds two new types of robots: Earlyrobots, made from cheap materials,unlocked early on and lightningrobots, pricey but extremely fast. Works well will other mods, including bob and angel. Last Update: Changed recipes of Logistic chests to not require Advanced Circuits anymore. Lightningbots now need Processing-units now. For discussions join our Discord: discord.gg/G9QwJWA
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically research mining prod for megabases, based on can070124's mod.
Mods introducing new content into the game.
add 100 speed machines and many infinit tech(100倍机器和无限科技)
Mods introducing new content into the game.
Abandoned, updated version here: https://mods.factorio.com/mod/impactproof-cars_v2 Prevents all vehicles from taking impact damage. Trains are not affected by this mod.
Mods introducing new content into the game.
'Pulse Pack' is a standalone mod wich adds a new weapon and a exclusive turret with new mechanics...
Mods introducing new content into the game.
Mods introducing new content into the game.