Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A small mod to fix the optimization card recipe placement from the quantum computer (which requires deep space science) to the research server, allowing for earlier research of optimization tech such as worker robot speed, worker robot cargo size, and mining productivity.
Adds a realistic neptunium, plutonium, thorium and radium processing and adds other things related to nuclear like bombs, ammo and more.
Mods introducing new content into the game.
This mod allows Bob's pure water to be converted to vanilla water.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Contains dependencies of Angel and Bob mods and somme usefull mods. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds recipes to eliminate the need for using pipes, if for some reason you don't want to use any pipes. Now everything is possible with barrels!
Mods introducing new content into the game.
Simplifies the Modules to be less annoying and easier to manage, removes the previous tier requirement and re-works the Circuit Board requirements slightly.
Update map to current world generator values. Updating takes a while, be patient.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The crash site now has basic assemblers, lab, fuel cell and containers from the spaceship
Mods introducing new content into the game.
Adds more tiers of the default modules, in addition to adding a new lategame type of all-rounder module. They start getting expensive very rapidly. This is meant for the late-game.
Mods introducing new content into the game.
Extended support for deadlock compressed stacking of titanium from the FactorioExtended-Plus mod. Also includes stacking of default barrel fluids.
Mods introducing new content into the game.
This mod disables the nasty sound KoS keeps complaining about in her "Entry Level to Megabase 3" Series.
Small changes concerning balance, gameplay, or graphics.
It gets lonely on the planet when everything wants to kill you. At least these feline friends will keep you company. Credits to Danielv123 for the artwork and sounds