Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds a new beacon with a larger supply area and the ability to use productivity modules, but which consumes more than double the amount of electricity than the normal one
Mods introducing new content into the game.
Heavy wagon has big mass and low impact damaging, must be used as top of the train.
Mods introducing new content into the game.
This mod adds copper pipes to be used in Bob's pumps that are hidden by other mod interactions.
Small changes concerning balance, gameplay, or graphics.
Extended support for deadlock compressed stacking of processed fuel from the AAI-Industry mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Multi-tiered gas powered generators. Burns Petroleum Gas & Heavy Oil & Light Oil & Crude Oil for energy.
Mods introducing new content into the game.
NOW FUNCTIONING, put /c game.players["PLAYERNAME"].force = game.forces["militaris"] into the console twice, replace PLAYERNAME with whatever your username is. (Scenario to start as Faction 1 hasn't been implemented because I have no idea how to do that. Please help me lol xD) you need to use console commands to play my mod for now, sorry lol. Dx A project I promise to finish eventually. This is a TC mod that aims to bring a plethora of new ways to play by implementing different factions into the base game, alongside multiple different surfaces each with different resources and enemies, requiring different strategies. Each Faction is an entirely new or different way to play Factorio, each with their own strengths and weaknesses, tech trees, recipes, general progression, etc.
Large total conversion mods.
Your skills must grow. Factorio Simplified lets you tune down the difficulty of the base game. Designed to let my young kids play. Mod settings allow you to make the game's difficulty grow with your (or your kids') skills.
Small changes concerning balance, gameplay, or graphics.
Automatically append coordinates to map markers/chart tags. Available in octant and cartesian systems.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with Power Armor Mk.2, two personal roboport mk.2, 50 construction robots, three portable fusion reactors, two battery mk.2s, 1000 iron plates and 500 copper plates.
Start the game with construction bots, a roboport, and some solar panels.
Mods introducing new content into the game.
Mods introducing new content into the game.
THIS MOD IS CURRENTLY IN ITS EARLY STAGES, PLEASE RECOMMEND AND DISCUSS CONTENT YOU WOULD LIKE :) Industrial Engineering is a mod that adds in many new machines and processes to the game. From more productive and realistic late game smelting, to oil turbines to power your base instead of smelly boilers or radioactive rocks. The goal of IE is to add in more productive, useful or realistic processes and machines that work together, while not straying too far from the base game.
Mods introducing new content into the game.
Inspired by similar mods in other games. The title sounds exactly what you should expect. Also this applies to construction bots as well.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Plays the Knight rider TV show (tm CBS/Stu phillips) opening theme when the player drives the car, Compatible with other car mods - now with K.I.T.T. greetings when you enter the car !
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
NPUtils addon - Add a huge and challenging technology tree to NPUtils.Now with 2 options: With 3 new science packs OR Just vanilla science packs
Large total conversion mods.