Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This is a very simple mod that adds a special combinator that outputs the items of all ghosts in the logistics network it is placed in. Updated version of Whitecold's mod.
Mods introducing new content into the game.
Add a entity to displace resources, only move the field, don't mine or remove it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that reduces the cost of miniloaders to that of deadlock loaders, allowing you to start building your train network before red circuits.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add stacked items for IR, if you have figured out how to manually upgrade IR to v1.0
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a mining planner that allows you to mark ores to be mined directly as their stacked version.
Mods introducing new content into the game.
EN: Based on an idea from an user on my rail car mod. Adds streets and a street car. It isnt meant as an improvement for locomotives, but more of some alternative travelling method, especially for people that like to city build. Due to lack of graphics skill, this mod reuses factorio assets. DE: Basiert auf die Idee eines Benutzers für meine Rail Car mod. Fügt Straßen und ein Straßenauto hinzu, ist aber nicht als Ersatz für Züge gedacht. Es soll lediglich ne alternative Fortbewegungsmethode darstellen, die eventuell für City-Builder interessant sein könnte. Weil Ich keine eigenen Grafiken erstellen kann, benutze Ich Texturen von Factorio.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For those that want to keep up with the times, but have a little nostalgia
Adds High tier weapons (Minigun, SemiAuto Sniper, LongRange Sniper, Assault Rifle)
Mods introducing new content into the game.