Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Having two machines on each surface just for that is tedious.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Compatibility fixes for Plutonium Energy, forked to add proper graphics/ammo/bomb/rocket variant for Krastorio 2 and fix Space Exploration support
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fixes inconsistency with all barrels unlocked at once, without unlocking required fluids (like lubricant barrel recipe without lubricant researched). Good for new players because it reduces overwhelm of new recipes in early game. Works great with mods adding new liquids.
Small changes concerning balance, gameplay, or graphics.
procedurally makes as many machines require burner energy source as possible, makes only electric source burner too so no machine misses out
Large total conversion mods.
Mix fuels together to get standardized fuel. Optionally, for more efficiency. Now with recipe compatibility for pyanodons. icons created by Freepik - Flaticon
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Performant, semi-realistic power distribution overhaul. Power poles can explode if the total electrical consumption on the network is too high. Use transformers to separate networks so that subnetworks do not take more power than they can handle.
Mods introducing new content into the game.
An alternative to flare stack/voiding fluids. The Fluid Memory Unit can store an infinite amount of any liquid or gas. The more fluid you store, the more power it will require!
Mods introducing new content into the game.
Extends the last phase of the game by requiring you to invest a large amount of research and energy before you can create a stable singularity with Krastorio2's intergalactic transceiver.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Adds English, UK (en-gb) to the game as a seperate language, due to this you have to do some small file edits to make it work which I have provided how on the modpage. Some mods are supported with: mods-en-gb
Translations for other mods.
A place to store your backwash (trash items) until you arrive somewhere.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.