Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Alien artifacts are really irritating to pickup. This mod automatically marks the artifacts to be picked up by construction bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Increases the number of charging pads on Roboports and Personal Roboports.
Mods introducing new content into the game.
Gives you a full (and scrollable) list of the logistic network you're currently on.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
It's too much oxygen in the air. Be careful! Now you can burn your Factory!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Corrects the specific heat value for water. Calculations based on a 20cm pipe
Mods introducing new content into the game.
When you don't know what to do with all those extra alien artifacts Adds a fuel value to Alien Artifacts so they can be used in Cars, Trains, Boilers etc Artifacts produce 50MJ also compatable with Bobs Enemies MOD small Artifacts produce 1.5MJ
Mods introducing new content into the game.
Increases Rocket Damage to be comparable to Tank Cannon Damage (Just a little less so Tank Cannon is still a better option, but makes handheld rockets actually an option to deal with Big Worms etc.). Additional damage configerable in Config.lua
Small changes concerning balance, gameplay, or graphics.
This mod adds extra research for logistic networks and a base reduction of power consumption.
Mods introducing new content into the game.
Assemblers, pumpjack and refinery speed multiplier
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes all stacksizes ingame to set amount(Configurable in mod folder)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Robots are superfast and can carry alot, roboports have huge range.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.