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Adds more hints to items. Explains weird interactions. A reference for the rest of us. Locale-only mod - which will still gonna make your savegame use separate achievements tracker for modded games. English only.
Small changes concerning balance, gameplay, or graphics.
Players can choose their diplomatic stance (like in Age of Empires) regarding others. That's right: You are now longer forced to cooperate with *everyone*! Credits to imaginationlol, DinosoftLabs, Flat Icons, Freepik, Smashicons for various graphics, taken from www.flaticon.com.
Small changes concerning balance, gameplay, or graphics.
Adds belt compression for intermediate products introduced in Pyanodons Coal Processing, Pyanodons Fusion Energy, Pyanodons HighTech, Pyanodons Petroleum Handling, Pyanodons Raw Ores, Pyanodons Alien Life and Pyanodons Alternative Energy.
Mods introducing new content into the game.
Alters the scrap recycling recipe, by increasing the holmium chance from 1% to 4% to match the stone chance and lets you change the percentage of other scrap recycling items.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds extremly fast Train and Cargo-wagon. Now with Fluid by Ostrei Also now: 0.17 ready
Mods introducing new content into the game.
Adds a fading slow to attack damage, heavier damage has a heavier and longer-lasting slow.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Allows you to toggle off the beacon diminishment mechanic introduced in the update 2.0, among with configurable count of module slots, the module transmitting coefficient and the increase in it with quality.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Change and allow to customize nuclear fuel stack, default is now 10.
Small changes concerning balance, gameplay, or graphics.
Do you have a factory held together with scrap, nails, and sheer willpower alone? Do you skoff at the idea of MATH or the concept of a BUS? Well then I have the mod for you! Old mekboy here has crash landed and needs your help to find his way back to his warboss! Replaced default character with Ork Mekboy from the 40k universe.
Small changes concerning balance, gameplay, or graphics.
Infinite Ressource will be destroy instead of yielding it's minimun output
Small changes concerning balance, gameplay, or graphics.
Physical projectile damage technology improve artillery shells damage same value as canon shell
Small changes concerning balance, gameplay, or graphics.
Now you can uncraft & recycle items into science packs! Provides a lab that performs reverse-engineering research converting items into science packs considering their worth. Sometimes it can unlock related technology research! Useful with mods where you can find, loot advanced items, or just in case you wanna get rid of old stuff. Recipes and science packs from any other mods are supported.
Mods introducing new content into the game.
Provides the player with a long/far reach for complete access to items, ores and trees across the entire visible play area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an electric pump to the game. It requires energy but pumps water from underground.
Mods introducing new content into the game.