Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Underground transport belts are now the same length as underground fluid pipes.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Having useless alien artifacts and redundant production lines after all researches are completed? This mod lets you spend excess resources to upgrades, such as bullet damage, logistic robot speed and inserter stack size (and many more), up to level 25. Now you have means to put your surplus goods away other than rockets! (And there will be benefit if you're patient enough!)
Just starts you off the technology 'Automated Construction' for blueprint mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Changes Space Ex to use top tier Bob's mod resources. Based on 'CMHMod Bob's End Game'
Changes some of the recipes in the game so that they require previous versions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes all resources infinite. Works with Bob's ores.
Mods introducing new content into the game.
Can craft turrets with ammo preloaded into them. Useful for blueprints.
Adds a hotkey to lock and unlock the build cursor to the x and y axes. Especially useful with mods that extend player reach.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
***CURRENTLY IN ALPHA*** Adds an alien waste resource that spawns on killing spawners. This resource can be refined into alien artifacts as an alternate method for obtaining alien research packs.
This is for developers or enthusiast, this mod do not add any content to the game, shows entities information in game screen, i made this for learning proposes (LUA and Factorio API)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.