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Mod pack based on Space Exploration and Krastorio 2 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
This is a list of mods for players who are new to Factorio who want to play a long game and get a good understanding of Factorio, and those people who have been playing Factorio for some time. This modpack includes Space Exploration, Voidcraft(With a tiny bit of tweaking), Renai Transportation, Parallel Research, and other game-changing mods. Currently, there are no mods that change the enemies, although that will probably change soon. READ DESCRIPTION FOR VOIDCRAFT COMPATIBILITY.
Collections of mods with tweaks to make them work together.
Adds a negative space entity for marking where empty space must be in blueprints that removes entities after the blueprint is placed. Optionally automatically adds negative space around belts or fluid pipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
All-in-one admin GUI—Factorio 2.0+: cheat & editor modes; item spawning & blueprint upgrades; unlock recipes & technologies; infinite resources & multiplier; auto-instant & repeatable research lvl100; legendary blueprints; build & clear ghosts; pollution control & auto-clean; map reveal & fog reset; planet charting; train automation; robot insertion & speed boost; crafting & mining speed tweaks; energy recharge & platform distance; Lua console; multi-lang; single-player & multiplayer (admins).
Mods introducing new content into the game.
This mod provides additional language support for the Factorio Admin Command Center mod.
Translations for other mods.
Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Inspired by Creative Mode.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod helps you to place entity if you have the item for: - Ghost entities - Upgrade Building Also Side Feature: - Auto Deconstruct Nearby Marked Entity
Small changes concerning balance, gameplay, or graphics.
This mod automatically updates modules in assemblers, mining drills, and other entities. Perfect for players who want to maximize efficiency without manual module swapping.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod automatically updates constraction with looking throw logistic network, with changes quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Uses the old texture and not locked to the 2x2 rail grid.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Ever wish you lived before electricity? Now every machine guzzles coal, wood, or uranium. It’s loud, messy, and fueled by nostalgia. Keep your burners loaded, or your factory stops!
Small changes concerning balance, gameplay, or graphics.
Can export your Factory Planner factory into a convenient all-in-one building.
Mods introducing new content into the game.
When you blueprint rocket silos, copy the silo inventories into the blueprint so they become ghosted items on placement (Factorio 2.0+). Toggle via toolbar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provide /export_player_blueprints command to export all player blueprints to the script-output directory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.