Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A versatile support vehicle equipped with a mobile radar and an Electro Bolter turret that can fire Electroshock Pulses. If it has Repair Packs it can automatically repair nearby vehicles and structures. It can also collect ground items in a large radius. If used with AAI Programmable Vehicles, it can provide resources to nearby vehicles like a Hauler but with a larger transfer range. Useful for vehicle formations and base maintenance.
Mods introducing new content into the game.
Allow trains to drive through fire without taking damage. Should work with modded train types.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a quickbar shortcut for toggling the personal logistics so that the status can be seen without opening the inventory.
Mods introducing new content into the game.
Read a blueprint and generate a set of combinators containing the item signals and counts. This mod does not add any new entities like other solutions, so signals can be generated then shared with anyone or used in any save, even vanilla games.
Mods introducing new content into the game.
Adds three new barrel items to incrementally increase fluid storage and shipping via warehouse, trains, trucks, and robots.
Mods introducing new content into the game.
Adds an armored, heavy truck to the game that can carry a lot of cargo at the expense of a lot of fuel.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes all resources infinite. This mod is not under active development.
Mods introducing new content into the game.
Mods introducing new content into the game.
Heavy wagon has big mass and low impact damaging, must be used as top of the train.
Mods introducing new content into the game.
Multi-tiered gas powered generators. Burns Petroleum Gas & Heavy Oil & Light Oil & Crude Oil for energy.
Mods introducing new content into the game.
Aidan647's Old Train mod updated to current version and slightly modified. Creates a second locomotive recipe with the old textures from 0.12
Mods introducing new content into the game.
Start the game with construction bots, a roboport, and some solar panels.
Mods introducing new content into the game.
Mods introducing new content into the game.
THIS MOD IS CURRENTLY IN ITS EARLY STAGES, PLEASE RECOMMEND AND DISCUSS CONTENT YOU WOULD LIKE :) Industrial Engineering is a mod that adds in many new machines and processes to the game. From more productive and realistic late game smelting, to oil turbines to power your base instead of smelly boilers or radioactive rocks. The goal of IE is to add in more productive, useful or realistic processes and machines that work together, while not straying too far from the base game.
Mods introducing new content into the game.
Allows saving of different logistic request setups Enable autotrash only in certain logistic networks Load your spidertron with different setups with a single click Load one or more preset after respawning Trash unrequested items
Mods introducing new content into the game.
With the circuit network already being annoying as is, no one wants to have to pay for thousands of wires! Not to mention, blueprints give you the wires for free, so this mod makes the red and green wires free, and is compatible with nearly any mod that alters those wires. I'll add compatibility to other modded wires too if someone ever makes any other color wires.
Mods introducing new content into the game.
Fluids (oil, lith water, ground water) in main and bobs mods are no longer infinite.
Mods introducing new content into the game.