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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Changes the recipe of the Nuclear Artillery Shell from the mod of the same name by Aephiex. The original NAS mod recipe seems to reflect how ammo is crafting into uranium variants in base game, however this mod changes it to be more like an actual Atomic Bomb built into an artillery shell, with the bomb the original payload of 4 explosive cannon shells. Also adds production science packs to the research of it. Is it generally more expensive? Yes. Does it still go big kaboom? You bet ya.
Small changes concerning balance, gameplay, or graphics.
Adds Rubber and Resin to the game! Breed trees to find resin in Greenhouses and smelt resin into Rubber to make better belts and vehicles.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Quantum speed, furnace, smelt, quantum energy requirements. 2 Tiers 9x9 furnaces.
Mods introducing new content into the game.
Adds a new building, the AI core. Accumulates a bonus to research productivity over time as long as it is powered.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
MrJakobLaichs food mod. This mod adds food that gives the player buffs! Intended for usage in combination with "Pyanodons" mods but works standalone as well!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Small Modpack Centered around Biomass mod. There are no natural resources, can you launch a rocket made entirely out of biters? See Mod page for detailed info
Collections of mods with tweaks to make them work together.
New items for the Beyond The Frontier Factorio Server.
Small changes concerning balance, gameplay, or graphics.
Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!
Mods introducing new content into the game.
Enforces consumption,speed,pollution,productivity 4 All Assemblies
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
More mining, production, transportation speed. Less time and resources needed for research. Reducing need in megabase as tasks can be done with fewer entities, fewer entities - more UPS. Free pre-rocket card technologies when using SE+K2. Big electric poles supply area.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Deliver research to get coins, with coins you can buy new items (you can not craft anything)
Large total conversion mods.
Tired of endless building and dismantling solar panels, accumulators or wind turbines? Other mods change cost or (space-)efficiency in a disproportionate way? Then I have this mod here for you; 25 times the benefit for 25 times the price!
Mods introducing new content into the game.
Output balancing for Space Exploration's Deep Core Fragment Processing with Krastorio2, (Tiberium, Geothermal) and VeryBZ and further balancing for Tiberium Processing.
Small changes concerning balance, gameplay, or graphics.