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Adds new group for barreling and unbarreling recipes. In theory should work with any other mods
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
For when you wanna mirror the Oil Refinery or chemical plant in vanilla recipes. New recipes that mirror the Oil Refinery and the Chemical Plant.
Mods introducing new content into the game.
A chest that shares its inventory with chest of the same 'code', which is avalible in vanilla game. this mod adds recipe and tech for it. Also adds circuit signal reader which outputs nearby linkchest items.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Complements PyCoalTBaA. The mod fixes recipes (slowly) related to Angelbob and Pyanodon (if you find that me need to fix something between mods or want to help me in programming the mod, please report it on the mod's website in the 'Discussion' section). Eng and ru language
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the way Science is made. Instead of requiring crazy items to make the top tiered science packs, you will now be able to make science packs with previous science packs. (Space Science Packs not included.)
Mods introducing new content into the game.
Editable Result Counts from various recipes as well as most recipes have the item counts reduced to 1 with some having the items needed reduced (ex: Heat Pipe changed from Copper Plate & Steel Plate to just Copper Plate)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adjusts the recipe for the Fuel Stop by magu5026 to work better with Industrial Revolution 2 by Deadlock989
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows the player to modify cost, amount crafted, stack size and in-world appearance of landfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Minor modification to allow sand to be converted to stone, simplifying (for me) the high end ore processing of Space Exploration. Requires AAI Industries. Recipe is a net loss.
Small changes concerning balance, gameplay, or graphics.
Replaces, swaps, and converts entites, items, and recipes. Great for replacing mods!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a selection of additional items and recipes to the game
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Alters the recipe unlock for Bio Industries' Bio Boiler to be unlocked earlier in a playthrough.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
All crafting recipes take 100 times longer. (could be useful for slowrunners)
Small changes concerning balance, gameplay, or graphics.
This mod simply multiplies all ingredient amounts in all recipes by a set value to increase or decrease game difficulty.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.