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Vanilla modules (speed, productivity and efficiency) are made cheaper and take less time to craft. If Space Age is enabled, quality modules also take the new costs, and recyclers output the appropiate things
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for basic entities (e.g. character and ore) of the base game.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the logistic entities of the base game.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the quality entities of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
Provides settings to make Py a more polished experience. Organizes menus, updates graphics, alters names & descriptions for improved searchability and clarity, adjusts the tech tree to be less cluttered, rebalances recipe speeds to make scaling up more gradual, and more. All changes are fully configurable via the settings.
Small changes concerning balance, gameplay, or graphics.
Altered for Everything on Nauvis. Original by LordMiguel. Not maintained
Small changes concerning balance, gameplay, or graphics.
Helps with roboport placement by showing ghost roboport coverage areas in Alt-Mode. Fixed overlapping brightness issue and improved performance. Fork of EasyRoboportPlacement by KlauzWayne, updated by Kepler.
Small changes concerning balance, gameplay, or graphics.
Quickly deploy and enter vehicules from your inventory with a simple keyboard shortcut.
Small changes concerning balance, gameplay, or graphics.
More circuit controls for agricultural towers: read the number of matured plants; disable harvesting while still allowing planting.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fixes the Cogmas Mod (from Earendel) Rocket silo replacement by changing which asset it is referencing
Small changes concerning balance, gameplay, or graphics.
This mod makes landmine explosions dangerous to everyone! The 250 area damage hits all entities within a configurable AoE (default: 2 tiles), including players, with chain explosions possible. Toggle player damage (default: on) and stun effect (default: off) to customize the chaos.
Small changes concerning balance, gameplay, or graphics.
Changes many displayed names from other mods to use sentence case. E.g.: Big Mining Drill -> Big mining drill. This is so insignificant a problem but it drives me up the wall, so here you are. I am also not well versed enough in the API to do this dynamically so it's hardcoded.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Increases productivity of products after crafting large quantities of those products.
Small changes concerning balance, gameplay, or graphics.
Adds a glowing aura to the trees, and bioluminescence for foliage and decoratives.
Small changes concerning balance, gameplay, or graphics.
Reskins Alloy Smelting using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Balances (nerfs) flamethrower turret consumption by multiplying it to 4x the vanilla default. Configurable.
Small changes concerning balance, gameplay, or graphics.