Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Convert missing items in the area of a roboport in signals for logistic network.
Mods introducing new content into the game.
Simple solar panel equipment with 2x power (Research cost: 500x RGBY, Crafting cost: 5x MK1, 15 processing units)
Mods introducing new content into the game.
Mods introducing new content into the game.
Standalone expansion for Aidan647's 'Speaker Signals'. Many beautiful icons for the use in speaker warnings.
Mods introducing new content into the game.
Just a new Assembling Machine 4 that instant create the materials. Make some of the chemical plants recipes too.
Mods introducing new content into the game.
Adds a WatchTower for you protect yourself against the enemys. It is equipped with a submachine gun, rocket launcher, a flamethrower and a storage area
Mods introducing new content into the game.
Two Electric Mining Drills that works like a active/passive provider chest and a medium pole. Works Faster and you can put more mines in ore patches.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds solar panels capable of generating 1.5 - 3 MW and batteries with a capacity of 125 - 250 MJ. Language en, ru, de, fi.
Mods introducing new content into the game.
A helper mod to quickly create train station blueprints for different train lengths and individual needs.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a small upgrade to gun turrets, electrified gun turrets. They require ammunition and power to work, for a slightly boosted fire rate.
Mods introducing new content into the game.
Adds a Engineers Wrench that acts like a advanced repair pack with a 500 repair base and adds 500 for each rearesearch.
Mods introducing new content into the game.
Mods introducing new content into the game.