Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Improves paint color & maximum saturation on entities that can be painted: The Engineer, Cars, Locomotives, Trainstops, Gun Turrets etc! - Great for color-coding trains! - Mod support for several AAI vehicles & Hovercrafts - To color vehicles individually, install DMV - Directionally Moving Vehicles!
Small changes concerning balance, gameplay, or graphics.
Original author: Hypermark. A simple mod to easily replant forests and create basic wood farms.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allow IR2's Arc Furnaces and Foundries to use Speed & Productivity Modules.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Fully automated rail-layer (fixed for SE 0.6)
Mods introducing new content into the game.
This mod shows player health floating above them when taking damage.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds in a small indicator of evolution and the highest level of enemies correspond to it
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the deuterium fusion cell based on angels industries mod.
Mods introducing new content into the game.
No random backer name will be attached to any new Labs, Train stops, Roboports, etc! This mod also removes existing names on these 3: Labs, Roboports, and Radars.
Small changes concerning balance, gameplay, or graphics.
Are bright orange electrical cables getting in the way? Humble those power lines & poles.
Small changes concerning balance, gameplay, or graphics.
Do the black shadows behind icons in Alt-mode distract you? Humble those Alt-mode shadows.
Small changes concerning balance, gameplay, or graphics.
Customize the fluid capacity of barrels / bottles / canisters. Extended for AngelBob's...
Mods introducing new content into the game.
Allows the player (and vehicle if using car or tank) to teleport to any train station via a simple user interface
Mods introducing new content into the game.
Contains various tweaks we use in our multiplayer game of K2SE
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.