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This mods adds a graphical user interface for the forces system that's only accessabile through Lua.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Перевод многих модов на Русский язык. Пишите нам о модах которые хотите видеть на Русском. Сообщить о проблеме в моде V1 - раздел [Discussion] Сообщить о проблеме в моде V2 - Discord Chennel: Russian translations
Translations for other mods.
Adds more upgrade tiers to the game, and shuffle some of them to be avaivable earlier. Early experimental version, techs and values may end up being changed. Latest version is 0.6 only. Don't update if you're still on 0.5.
Small changes concerning balance, gameplay, or graphics.
Roboports automatically place and upgrade concrete and landfill within their reach.
Small changes concerning balance, gameplay, or graphics.
Replaces working science lab sound with the catchy tune from a russian TV series Galileo, which aired in 2007-2015 and was hosted by Alexander Pushnoi. Inspired by BaroGalileo mod for Barotrauma by r3dach3r. Thanks to Anti_Anti for his Factorio mod 'Funny MGRR Labs' for a template, this mod wouldn't exist without his example.
Small changes concerning balance, gameplay, or graphics.
A fork of Color Coding that adds coloring to transitions and adds more colors. Also adds map colors for walls and lamps.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This small mod only changes the look of the recipes but not the recipe itself.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reverts a change in SE 0.6 K2 compatibility that moved catalogue recipes from the Supercomputer, as well as Space Science Packs from the Space Assembler to K2 Servers. K2 Servers are still used for Matter tech.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds stacking for intermediate products introduced in MomoTweak.
Mods introducing new content into the game.
Hotfix for drag-placing belts to place correct ones instead of yellow belts, for the rapid mk1 and mk2.
Mods introducing new content into the game.
Small changes about to landfills to make you bigger progres in build your base
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
dangOreus but slightly more forgiving with what can be placed on on ores (inserters). Created to make burner phase not have to rely on manual fuel loading with mods that make burner phase longer (angelbob, space exploration)
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 3 tiers of underground pipe extenders and junctions for Pyanodon mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.