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Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Adds new nuclear recipes similar to the old Kovarex but with the stuff from angels industries mod. Adds Plutonium enrichment and Water chemistry 3
Mods introducing new content into the game.
Adds shallow, normal and Deep Water Fill. Has support for other Water Fill mods to adjust itself to them. Note: Only have one other Water Fill Mod enabled along side to this one as it will asume you got only the first it can find enabled, any extra may cause unexpected behaviour. While not necessary i recommend if your interested in using this one to read both Notes in the full Description.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Features: - Soil degradation/evolution - Floods - Drought - Fires - Fires burn the soil - Trees expantion - Trees evolution - Rotting trees - Weathering of cliffs - Dynamic daily cycle with presets, seasons - Hi Ripley - 🇺🇦
Mods introducing new content into the game.
- Special organic coatings to absorb pollution - Chemistry of biomass - Production of wood, coal, plastic, batteries from organic sources - More powerful solar panels and batteries - Fertilizers - use locally reduces pollution, regenerates trees and improves soil - Production of cold steam, water for chemical processes - Chemical and biological weapons - A special tool for collecting dead trees, stones, just lying objects, cleaning corpses and cleaning decorations in an alternative mode
Mods introducing new content into the game.
Adds japanese voice alert sounds for programmable speakers. 日本語音声のアラートサウンドをプログラマブルスピーカー用に追加します。
Small changes concerning balance, gameplay, or graphics.
This is a very simple mod that adds a special combinator that outputs the items of all ghosts in the logistics network it is placed in.
Mods introducing new content into the game.
Mods introducing new content into the game.
This is just a vitamin supplement... (Added keystroke, toggle game.speed to 1 and 256, no GUI.)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Factorio mod to automatically insert fuel and/or ammunition into entities when you place them. Forked to fix error logs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes it when crafting 5 of a recipe it queues each recipe one at a time (including prerequisite) instead of crafting it all at once.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Trains create a glowing trans-colored trail wherever they go Very trans
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.