Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Convert any fuel item to the standard so you don't mess up with multiple fuel types. Also fuel processing increases value by 25% and easy to transportation!. (Screenshot of processing uranium fuel cell is fake, it don't to that, get warned)
Mods introducing new content into the game.
Adds stacking- and lane-filtering- capable variants of AAI Loaders
Mods introducing new content into the game.
Adds a Spidertron that uses the Laser Cannon and ammunition from the AAI Laser Tank mod. (With Vanilla Spidertron research.)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Reduces speed of all machines so that you have to build more of them. Should be compatible with most mods.
Mods introducing new content into the game.
This mod adds santa hats to all biters. Original mod by Danniel1220 https://mods.factorio.com/mod/biter-santaHats
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Simple mod that changes and adds recipes like cheaper Magazines (4 iron + 1 coal -> 4 magazines) and other stuff. Check Changelog for all the changes done.
Small changes concerning balance, gameplay, or graphics.
A set of qol tweaks to enhance the experience for new and veteran players, fine-tuned after many hours of gameplay. Features: Infinite linear research (1k/level), 75% cheaper research option Finite oil, ores on water, reduced tree collision Vanilla pump rate, poles and lamps on water 4x fuel values, 3x radar range, faster miners Double Roboport range, stronger robot batteries Note: Tailored to my style; suggestions welcome. More details on the mod page.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An infinite resource mod that allows miners to continue mining ore resources at the normal vanilla rates (no insane yields!), and then can optionally start decreasing to lower yields after the initial spawned resource amounts are mined, with only a single code execution per resource tile. Includes settings for minimum depletion level and rate of depletion. This mod is for those that want the benefit of infinite resources (never running out), while preserving the vanilla rate and feel. Updated
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to begin crafting items that are under your cursor, either as an entity placed in the world, a ghost entity, or an item in your quickbar:
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A crude, low-power source of electricity. Not Space Age exclusive, but designed with Aquilo in mind.
Mods introducing new content into the game.
Use a quantum hammer to smash atomic nuclei into their component particals then reform into useful resources.
Mods introducing new content into the game.
Adds combinators that can provide useful signals
Mods introducing new content into the game.