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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
you really, really shouldn't play with matches, you know? Pipes and storage tanks and stuff will catch fire and explode
Small changes concerning balance, gameplay, or graphics.
Spidertron? Nah, they're mere Insectitrons. Early-Mid Tier Spidertrons for all your spider needs.
Mods introducing new content into the game.
This mod adds Akimbo Weapons. It also adds a Minigun for the Late Game. Every Weapon needs to be first researched. The Minigun is based on Mete´s Minigun.
Mods introducing new content into the game.
Adds research rewards for enemy kills, turning combat into meaningful tech progress — designed to complement Warptorio: Space Age
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds more turrets and shells. -updated for 2.0 and SA. -rework of acid tower -balance of turrets and ammo.
Mods introducing new content into the game.
Mods introducing new content into the game.
Bring combat robotics into the space age! Each type of capsule is now unlocked on one of the inner planets, and has been tweaked to align better with its planet of origin and its name.
Small changes concerning balance, gameplay, or graphics.
When a platform (suddenly) dies the surface doesn't delete itself so you can see what went wrong and/or grab a blueprint.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Boosts most weapons and turrets to 50 range and improves the damage for turrets and ammo.
Small changes concerning balance, gameplay, or graphics.
Grenade launcher with various ammunition types and available as hand weapon, turret, spidertron, tank and armor equipment. Some of all ammunition: Frag, Armor-piercing, Cluster, Acidic, Plasma, Thermobaric, Incendiary, High-Explosive, Plutonium etc.
Mods introducing new content into the game.
This mod adds three large and powerful turrets and one small building that acts like a radar and opens up a small section of the map without scanning far sectors, but at the same time consumes a small amount of energy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Rebalances asteroid resistances depending on asteroid type, enabling more flexible weapon combinations and priority strategies.
Small changes concerning balance, gameplay, or graphics.
Adds Wooden Walls and floors to the game, great for early game death world survival before you can reach stone walls, and gives you a use for wood
Mods introducing new content into the game.
Forked, and forked again! - Can not come to the base of the enemy? Do worms kill you without letting you get close? There is a solution - a sniper rifle, punish the enemies!
Mods introducing new content into the game.
Bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), also adds various equipment and alternatives to light and heavy armor with inventory bonus (+10)/(+20). Compatible with Base Game and Space Age DLC.
Mods introducing new content into the game.
Mods introducing new content into the game.