Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A wall that's impervious to explosions, and much stronger than stone walls, but at a higher price.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A planet covered with patches of sparse purple omnite ore on which nothing except miners can be built.
Mods introducing new content into the game.
Turns every machine into a bunch of guys in hats doing it themselves. 1st release!
Mods introducing new content into the game.
Change transport drones to use refined fuel rather than petrogas. Based off of Transport Drones Fuel version 0.6.7 by tubs
Mods introducing new content into the game.
This mod adds higher speed belts and inserters as well as the production chains and research required to make them. Ore generation fixing code is from Brevven on the factorio forums.
Mods introducing new content into the game.
Adds Wit, a moon of Nauvis covered in asteroid craters, glass, helium and coper sulfate. Use these resources to produce helium power cells, a necessary ingredient in space science, laser turrets and the robotics facility (req to craft asteroid collectors, 50% base prod). Return post Aquilo for interstellar science pack.
Mods introducing new content into the game.
Contains shared modules and compatibility patches for other Biological Machines mods. Does nothing on its own by default although some modules can be enabled as standalone via mod settings.
Mods introducing new content into the game.
Creates an entity that facilitates the input and output of materials in factories, chests and other entities. [[I accept suggestions]]
Mods introducing new content into the game.
Place Color Coded Pipes the same way you'd place textplates
Mods introducing new content into the game.
Mods introducing new content into the game.
A planet focused on agriculturing, alien grooming, and trading.
Mods introducing new content into the game.
Charges your armor batteries from the electric network when you're near power poles. No need to wait for solar/fusion/etc if you're within your base!
Mods introducing new content into the game.
Мод добавляет больше энергетической составляющей, которая немного поменяет отношение к электричеству. Есть новое топливо, ресурс и энергетические здания.
Mods introducing new content into the game.
Modpack, that rearranges some technologies to provide a smoother start if you choose Fulgora as start planet. Designed for multiplayer, where other players start on different planets.
Mods introducing new content into the game.