Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Tracks scores for players based on what they do in the world. Now you can see who really puts in the work!
Small changes concerning balance, gameplay, or graphics.
Makes the spidertron available with just space science.
Small changes concerning balance, gameplay, or graphics.
Combat robots no longer expire and can be controlled and grouped with the spidertron remote.
Mods introducing new content into the game.
This mod will greatly challenge your late-meta-game. Science packs require more ingredients and you have an assortment of labs to choose from, each with unique pros and cons. (Beta)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Divide all fluid values used throughout the game by 10. Pipes and pumps are unaffected. Significantly decreases troubles with pipe throughput.
Mods introducing new content into the game.
Pollution balance for Bob's & Angel mods. Makes the game vs. biters harder in mid/late game. Early game is almost unaffected.
Small changes concerning balance, gameplay, or graphics.
IBC with tweaks to stacksizes and storage capacity.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
When standing still, it will automatically turn your character to face an entity you mouse over on.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a bunch of new items and tweaks to the vanilla game, including more advanced repair packs, nuclear rebalance and roboport / logistics extensions. Tweaked spidertron grid size and Power Armor MK3 are planned.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Intermediate items are all that the remain of an ancient alien civilization, escaping from the planet long ago. They are buried and scattered across the map. With fluids, too.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
ENGLISH: This mod adds a god version of the modules (without the negative effects) and a combined god module. DEUTSCH: Dieser Mod fügt eine Gott-Version der Module (ohne die negativen Effekte) und ein kombiniertes Gott-Modul hinzu.
Mods introducing new content into the game.
This is a mod that fixes a fatal error in Decu. Original : https://mods.factorio.com/mod/Decu
Scenarios, maps, and puzzles.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod is a challenge. Featuring scrap recycling and a pre-electric burner era You can stream it ;D No problems :D
Large total conversion mods.
Selecting a station with a configurable name as the only station for a train, and a few more stations would be automatically set. Just a small mod to practice runtime scripting and make train scheduling a little more convenient for myself.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Combining with 6 tier of Krastorio2's Advanced Assembling Machine and Early-3x3-Electric-Furnaces 增加6級Krastorio2的高級裝配機 增加Early-3x3-Electric-Furnaces
Mods introducing new content into the game.
Every machine now has 5 module slots with the goal of nicer numbers
Small changes concerning balance, gameplay, or graphics.