Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
A fork of a fork of Factorissimo 2, focused on enabling compatibility between spidertron mods and Factorissimo.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a Nuclear Power Overhaul as Standalone compatible with Space Exploration
Mods introducing new content into the game.
Adds mining drones and mining depots. Fork of Klonan's original mod. Rebalanced, increasing pollution to be in line with electric miners.
Mods introducing new content into the game.
Adds Seymore from Little Shop of Horrors as a sound for the Programmable Speaker. Warning: Noob Modder, code poorly understood and stolen from other mods. Do not enable Polyphony on your speakers unless you want a migraine.
Small changes concerning balance, gameplay, or graphics.
Prevents NotNotMelon's Factorissimo fork from stealing spidertrons by disabling spidertrons teleporting into/out of factory buildings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Just a bunch of signals that I personally love using when naming my train stations!
Mods introducing new content into the game.
Mods introducing new content into the game.
Buffs Armored Train's locomotive and wagons. Hides FARL's Locomotive, we can simply use the module.
Small changes concerning balance, gameplay, or graphics.
Reads all assemblers input inventory in tower area. Put to circuit network how many items (not fluids) needs to complete a recipe. Empty assembler reads a recipe. Assembler with output full state does not count.
Mods introducing new content into the game.
KRMs are modpacks for my private server, with potential tweaks and bug fixes. Yet another Bob & Angel modpack.
Collections of mods with tweaks to make them work together.
Makes recipes from Fluid Must Flow more expensive. Replaces iron plates in recipes with steel plates and engine units with electric engine units. When Titanium by brevven is used, iron and steel plates will be replaced by titanium plates instead. When Krastorio 2 by raiguard is used, iron gear wheels will be replaced by steel gear wheels. Technology prerequisites are adjusted accordingly.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds Loaders for Space Exploration using LoaderRedux API.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically marks items left lying about for deconstruction around spots where entities die.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Hover over an item, recipe, or world-tile to smart pipette. Extra ghost cursor item helpers (see Controls or mod page)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a quick and dirty work around for a crash related to fueled spidertrons.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A very intelligent combinator that allows you to activate circuits around your base by telling it to!
Mods introducing new content into the game.
Mods introducing new content into the game.