Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Knock Knock Artillery


The final answer to the question: I have a gun, why should I walk? - an artillery shell which does almost no damage but uncovers a large area of the map.

Content
2 years ago
1.1
827
Combat

Desire Paths


The earth under trafficked areas will wear down, creating natural paths wherever you walk or drive Cars (automobiles and tanks). These paths are temporary and will eventually regenerate. The "decay" of the soil is a function of the speed and weight of your vehicle.

Tweaks
2 years ago
1.0 - 1.1
1.23K

Short Reach


Shorten the distance at which you can build, mine, and pickup items.

Tweaks
2 years ago
1.0 - 1.1
55

Slightly Easier Mode

by Enkai

This mod makes the gameplay slightly easier. You win by placing a belt.

Content
2 years ago
0.17 - 1.1
79
Cheats

More Resources From Oil Processing


This mod 2x the basic/advance oil processing from the oil refineries (configurable from 1x to 10x: while in the main menu-> settings-> mod settings). This is not for balance but instead just for a faster game with friends. It greatly reduces the requirement to get more oil patches and makes a new world much faster to start

2 years ago
1.0 - 1.1
1.10K

More Resources From Smelters


This mod 2x the resources from the smelters (configurable from 1x to 10x: while in the main menu-> settings-> mod settings). This is not for balance but instead just for a faster game with friends. It greatly reduces the requirement to get more mines and makes a new world much faster to start

Tweaks
2 years ago
1.0 - 1.1
1.60K

Chem's Science Shuffle (fork of Al's Science Shuffle)

by chembot

A fork of the original Al's Science Shuffle with some errors fixed and features added. Mainly compatibility with MSP (the 30 science pack mod) Randomizes science ingredients while keeping complexity and total resources balanced. This is my first time writing lua dont be suprised if it dosent work too well. Edit settings at your own risk. All credit for the actual heavy lifting goes to Al, I just added a few features.

2 years ago
0.18 - 1.1
54

Chem's MSP Softlock Fix

by chembot

A mod that fixes the two annoying softlocks that you get from MSP with bobs+angels

Utilities
2 years ago
1.0 - 1.1
108

Chem's Circuit Processing

by chembot

A modified version of the original Circuit Processing to fix configurability for compatibility. A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

Tweaks
2 years ago
1.0 - 1.1
119

Chems AAI FactorioExtendedPlus Fix

by chembot

Fixes an issue between factorio extended plus and aai.

Utilities
2 years ago
1.1
358

Chems Infinite Tech Fix

by chembot

Fixes infinite tech compatibility issues. Fixes the error Infinite research followed by level x.

2 years ago
1.1
125

Fahrenheit 959


This mod makes heat exchangers produce steam at 959 F (515 C) to make nuclear ratios nicer.

Content
2 years ago
0.16 - 1.1
108
Power

Equal Length Underground Belts

by MKarmar

Simple mod, that enables the user to easily upgrade using the upgrade planner without having to rework underground belts. The chosen length is 8 thereby equal to the length of the Express Underground Belt.

Content
2 years ago
1.1
149
Logistics

A2x1 Military Kit

by BORZY

A2x1 Military Kit - Configuration for Gun Turret Range and Damage, Flamethrower Range and Damage, Electric Laser Turret Range and Damage, Rocket Projectile Damage, Artillery Projectile Damage, Optional Second Damage Type for all Damage Sources, Configurable Modular Turrets Electric Laser Turret Range and Damage

2 years ago
0.18 - 1.1
266

A2x1 Config Bits

by BORZY

Quality of Life improvements - Always day, Infinite Zoom, Support for for Lazy Bastard Achievement, Manual Crafting Speed Boost, Running and Mining Speed, Reach Distance, Electric Pole Coverage - Supply Area and Wire distance, Container Inventory Size, Inserter Stack Size and Speed, Lab Research Speed and Productivity, Furnace, Mining Drill, Assembling Machine Crafting Speed and Productivity

2 years ago
0.18 - 1.1
322

A2x1 Early Robotics

by BORZY

Early Game Robotics and Logistcs - Reduced requirements for Early Game Robotics and Logistcs research Configurable Roboport Energy usage, Construction and Logistics Radius Robots Health, Speed, Battery and Energy usage, Stack and Carry Size Added Player startup Robots, Roboports and other Items

2 years ago
0.18 - 1.1
745

Lenny Industries


Lenny Industries a Factorio mod that adds some stuff.

2 years ago
0.15 - 1.1
67

Better Fluid Colors Updated


This mod changes the colors of fluids in pipes. All credit goes to the mod developer, Meppi

Tweaks
2 years ago
1.1
1.42K

Double Furnace Mining Drill

by mat1k

An Electric Mining Drill that has a Double Electric Furnace, or a Double Electric Furnace that has an Electric Mining Drill.

Content
2 years ago
0.17 - 1.1
1.34K
Manufacturing

BioTech


Produce science packs and rocket parts using biological and renewable materials

Content
2 years ago
0.13 - 1.1
983
Manufacturing