Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Changes the ShockTurret to use the art from RP Plasma Turret 1
Small changes concerning balance, gameplay, or graphics.
UMRとRealisticReactorsを同時に入れたら原子炉が作れなくてUMRが全く稼働しなくなったのでUMRに原子炉いらなくした
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Every recipe now also produces 1 additional Scrap which you must sequester. Be careful not to turn your base into a toxic waste dump because only 1 thing can purify a Sacrifice Zone- fresh blood!
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Changes the Sniper Turret from Combat by Samuel to use the art from RP Sniper Turret 1
Mods introducing new content into the game.
Changes the Shotgun Turret from Combat by Samuel to use the art from RP Gun Turret 1
Small changes concerning balance, gameplay, or graphics.
Changes the Howitzer Turrets by Volvary to use the art from RP Artillery Turret 1. A few art glitches with muzzle flashes.
Small changes concerning balance, gameplay, or graphics.
A Mobile Factory Extension: Add Jets that will help you! Build, repair, mine, attack enemies, ...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds Startup Options to change length of Space Exploration pipe to ground, space underground belt and deep space underground belts.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
More lore-based start items. After a crash, you were able to recover a limited number of working personal equipment and broken power armor. Its equipment grid is very limited due to sustained damage. EN, RU.
Mods introducing new content into the game.
A railway tunnel so trains can cross under each other. An ALPHA release to demonstrate the concepts and completed functionality so far.
Mods introducing new content into the game.
Another modpack that I am playing with a friend. Fixes some incompatibilities with the mods and includes dependencies for all mods
Collections of mods with tweaks to make them work together.
Rescale Modualar and Power armor grid size to neatly fit 2x2 equipment.
Mods introducing new content into the game.
Increases the range of big electric poles to 40, useful for train blueprints.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Slight modifications to make a better factorissimo - seablock experience. Meant to be played as the provided scenario, not standalone
Collections of mods with tweaks to make them work together.
Biters/spitters, turrets, and spawners don't heal every tick, instead only healing after not taking damage for long enough. Configurable.
Small changes concerning balance, gameplay, or graphics.