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A QOL modpack designed for personal use, full of mods I always end up installing. Requires Space Age ownership, but not Space Age itself.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extracts an ore sample and imprints the ore quality onto a liquid for melting plates. Example: Quality holmium plates from holmium solution with the origin ore quality.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Space Age overhaul built around cargo ships, alternative energy systems and agriculture
Large total conversion mods.
Space Age machines but chonkier Mod and a library for enlarging machines. Enrlarged machines connect to ducts from Fluid Must Flow instead of regular pipes
Small changes concerning balance, gameplay, or graphics.
Lets personal laser defense burn incoming biter acid before it can slow you down.
Mods introducing new content into the game.
Mods introducing new content into the game.
Turns your power grid into a spider paradise. The more connections, the more spiders (not literally). It's science.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Heavy industrial foundry powered by liquid fuels. Enables higher production capabilities at the cost of increased environmental impact.
Mods introducing new content into the game.
Biter related research is added to the game. This mod is new and may not work correctly. report issues on mods.factorio
Mods introducing new content into the game.
Suit power cells can replenish grid armor energy. Effective portable suit power batteries. Now includes a suit recharge station! This mod is new and may not work correctly. report issues on mods.factorio
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically pick up desired items from belts, inserters, and/or the ground. Can filter for an unlimited number of items with whitelist and blacklist. Useful for when items get on the wrong belt.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Single items for placing multiple related items; the quality life mod that fundamentally changes some item interactions.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions. [[I accept suggestions]]
Mods introducing new content into the game.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions. [[I accept suggestions]]
Mods introducing new content into the game.
Recycling tungsten carbide, superconductors and biolab into their ingredients instead of self-recycling. Uses the Space Age auto recycling recipe generation.
Small changes concerning balance, gameplay, or graphics.
Adds a few more realistic and interesting oil processing steps (Works with Flare Stack and/or Gas Works, but is balanced without them)
Mods introducing new content into the game.
WIP & AI Slop & Made for run with friends. It works but requires some specific knowleage. Working on making it more robust, stable and straightforward to use. Runtime-only mod that logs telemetry events (join/leave/afk/research/death) to script-output/telemetry.jsonl (one JSON object per line).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.