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Sends in-game information to a server over the internet (requires additional infrastructure)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Play with your friends on free play maps while having a separate research tree but still being able to work together and access each others chests and factories etc.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
写于1.1.69.60061版本,理论上支持所有版本,核聚变模块后续的几种尺寸科技研究,更多尺寸更多输出(功率可以设置)的聚变反应堆。增加了七种科技对应七种尺寸的聚变模块配方以及对应的物品还有电力属性(1x1 2x2 3x3 4x4 5x5 6x6 8x8),增加了设置选项,可以设置功率(必须kW结尾,区分大小写)和研究包数量。简单的添加了简繁体对应的文本,,仅仅增加了循环科技研究包的数量设置,增加了机器人平台范围以及机器人参数自定义(如果有修改了循环科技的mod可能会有冲突)。
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes the Utility science pack, rocket science pack, and space science pack requirements from Logistics research, allowing access to it earlier in the game. Adapted from Early logistics mod by Jorn86
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Acidic ore removal, a flamethrower ammo that removes ores. from u/berzer3's idea here: https://old.reddit.com/r/factorio/comments/ycnjw3/anyone_good_at_making_mods_here/
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rename train stations and dispatch trains based on circuit signals. This is an update to fix bugs and add features to string-train-stop by justarandomgeek, since that version hasn't been updated in a while. Changes include retaining train limits and train stop colors, and retaining connections and settings for the circuit network and logistics network. Some icons were also updated.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a new map generation option to generate an island with a mainland.
Mods introducing new content into the game.
Allows drawing properly-directed belts like tiles. Draw belts with a single drag! There is a tutorial in scenarios or watch a video about the belt brush. Maintainers: Dimava and ZwerOxotnik
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a hotkey (defaults to shift-Q) to equip a selected a spidertron's remote from your inventory.
Small changes concerning balance, gameplay, or graphics.
本mod作为樱满星辰花与香水DLC,提供了更多的配方,让充满工业化的游戏中带来了一丝花香 Starry Sakura Flower And Perfume DLC, provides more formulas, bringing a touch of floral fragrance to the industrialized game. 欢迎入群:827295286 Author's contact information:Deadexow@gmail.com
Collections of mods with tweaks to make them work together.
Merge repeated ingredients (it causes an error otherwise). Only useful in the context of incompatible mods.
Small changes concerning balance, gameplay, or graphics.
Adds Artillery Shells with a nuclear payload, a super lategame nuke alternative. Patches Atomic Artillery to have better auto targetting and less overkill.
Mods introducing new content into the game.
Mods introducing new content into the game.
--DISCLAIMER: I did not create this mod I just increased the factorio version and added a fix mod-- Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled or have their output levels tweaked. Mod...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
TextureBase makes it easy to create your own Factorio Texturepacks! Effortlessly change Sounds & Textures of the Base Game & Mods with this streamlined Tool!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Tactical Construction provides a per-player toggle that - when enabled - prioritizes the local player's roboport for construction requests (as opposed to allowing construction requests to be satisfied by any logistics network that overlaps inside the player's mobile roboport). CAUTION: This mod applies force changes to any game loaded with the mod active; these changes are not reverted if you disable the mod w/o first instructing it to undo the changes to your file(s). Read the mod description.
Mods introducing new content into the game.