Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds new infinite researches. This includes Landfill Productivity, Concrete Productivity, Foundation Productivity and Refinery Productivity. This mod should be more or less balanced
Mods introducing new content into the game.
End game mod to add higher tiers of quality for those who love the grind and want to push production to its limits.
Small changes concerning balance, gameplay, or graphics.
Mickora is a primitive shadow planet that you start on that offers no reward; technology, or unique resource. No solar power, more bitteres, resources similar to railworld.
Mods introducing new content into the game.
Akularis is a primitive mountain planet that you start on that offers no reward; technology or unique resource. Mine rocks to unveil ore viens; as none are accessible from the surface.
Mods introducing new content into the game.
Gerkizia is a primitive archipelago planet that you start on that offers no reward; technology, or unique resource.
Mods introducing new content into the game.
Mods introducing new content into the game.
Provides a special deconstruction planner (ALT + X) that can mark entire rail segments for deconstruction at once. You can also just press the same hotkey while hovering a rail or signal to mark it for deconstruction. Known limitation: deconstruction/deletion of ghost rails is not possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Disables spoilage for vanilla items (configurable). List of items: - Raw fish - Bioflux - Jellynut - Yumako - Agricultural science pack - Biter egg - Pentapod egg - Nutrients - Jelly - Yumako mash - Copper bacteria - Iron bacteria
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Hide menu backgrounds and Factoriopedia pages for Space Age content you may not have seen yet. Reveal content planet-by-planet as you reach them, using mod settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Tweaks gleba recipes to be more reasonable for gleba start playthroughs. Primarily burnt spoilage
Small changes concerning balance, gameplay, or graphics.
Tweaks the lab recipe so that it's possible to do lazy bastard even in expensive mode
Small changes concerning balance, gameplay, or graphics.
Modifies surface generation so that every surface inherits from the same starting area slider
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.