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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds faster electric furnaces and other production machines, and some other production enhancers like better drills, pumps and modules.
Mods introducing new content into the game.
Makes pollution generation and handling a much greater focus of the game, as pollution is both much nastier to the environment, to your factory, and to you, much more likely to turn the natives against you, and much harder to ignore. Also adds new technologies and infrastructure for environmentally-conscious factory planners to avoid the worst of these problems.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Expands the early (pre-electricity) game so that there actually is some time spent with burner hardware.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a storage depot controller designed for use in train stations, which can take large quantities of multiple item types and allow for belt-based dynamic train systems.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows for you to mark ore fields for more in-depth extraction, at the cost of requiring additional processing.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Modifies cliff and shore generation to create natural defensive chokepoints throughout the map.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes trees replantable from their stumps. Also makes trees healable and easier to protect from damage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Overhauls ore gen to increase density at larger distances, but forces some resources to only generate further out. Fully configurable.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
All scenarios, maps, campaigns in one pack. Download this modpack via the game!
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
if you fail to plan, you plan to fail adds (Taylor's Version) to the end of every item and entity name
Translations for other mods.
(Fork of Mega Bot Start) Start with power armor, personal roboports, construction robots, portable fusion reactors, batteries, and more. Krastorio 2 gives fuel. Bob's Warfare gives better armor, logistics gives fusion powered robots, personal equipment upgrades the module.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.