Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
This mod is incomplete and NOT recommended for use. Use at your own risk. Undoes some of the changes made by AAI to vanilla technologies and recipes so that SpaceEx functions more like as an endgame extender. Does not modify AAI or SpaceExploration.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Break down some items like long space pipes and AAI containers into their original components. Has support for some other mods, too.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod makes it possible to queue a recipe to the front of the queue when holding a key (default Alt button).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Upgrade your electrical network by hiding all the wires underground! The new type of poles can be placed even under factory objects, which will save a lot of space and time. Underground poles completely repeat the middle and large poles, as well as the substation.
Mods introducing new content into the game.
Lets personal construction bots save energy and time by building and deconstructing close things first. Extends functionality to include hotkeys to increment and decrement personal roboport limits.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A shopping point for getting those personal items with coins
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mod pack including Zirconium, Silica & Silicon, Aluminum, and Foundry. Modifies much of the early game and production chains throughout.
Collections of mods with tweaks to make them work together.
Mod pack including Graphite & Diamonds, Tin, and Natural Gas. Together these mods modify many recipes, including green circuits.
Collections of mods with tweaks to make them work together.
Adds new ammo: -Fire Rocket Adds new start options: -Disable standard enemies -Spawn only in dry climates -Full resistance to explosive damage (*The default mod doesn't work that way - LOL*)
Mods introducing new content into the game.
Turns back the atomic bomb technology for Industrial Revolution 2.
Small changes concerning balance, gameplay, or graphics.
Adds a quick and easy way to make liquid rocket fuel.
Mods introducing new content into the game.
Buffs the stats of electric trains from the mod Electric Train, by a very large amount Tier 1: Accel Power 5MW, Max Speed: 216 Tier 2: Accel Power 10MW, Max Speed: 756 Tier 3: Accel Power 25MW, Max Speed: 1483.5
Small changes concerning balance, gameplay, or graphics.
UNFINISHED, but functional. Adds the mesa world map type to the drop-down menu in the map generator page. Additionally, prevents building on sand, except for rails, power, and landmines.
Mods introducing new content into the game.
Mods introducing new content into the game.