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Small changes concerning balance, gameplay, or graphics.
Очередной русификатор для нескольких модов. Только дополнение строк, отсутствующих на дату выпуска. Mod owners and contributors are welcome to integrate the missing localizations into the proper mods.
Translations for other mods.
Just a huge collection of mods, I am unsure if it will work for everyone tbh.
Collections of mods with tweaks to make them work together.
Adds a stop in LTN/Cybersyn train schedules that can be used by TCS for refueling
Small changes concerning balance, gameplay, or graphics.
Fixes some compatibility issues between the 'Hovercrafts' mod and other mods. Also adds an option to enable collisions with trains. Incompatibility fix with Space Exploration + (Transport Drones or Mining Drones). Are there other incompatibilities you'd like to see addressed? Start a discussion!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Forked! - Can not come to the base of the enemy? Do worms kill you without letting you get close? There is a solution - a sniper rifle, punish the enemies!
Mods introducing new content into the game.
Forked! Lets you configure the max speed of Cargo wagons, Fluid wagons, Artillery Wagons, and (if installed) Vehicle Wagons
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod makes trains respect speed sign values through the circuit network. (youtube demo included)
Mods introducing new content into the game.
Combinator that reads the number of filled and empty slots of a chest and output them as signals.
Mods introducing new content into the game.
Rip and tear those biters with your own two hands! Adds 8 types of melee weapons that can be made from iron, steel, and uranium, and 2 laser swords. Also adds 4 arms that you craft and use to hold and swing the melee weapons with.
Mods introducing new content into the game.
This mod reverses changes made by Bob's Logistics which make Requester Chests a much easier research technology than in Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
industrial revolution 2 modpack to make it faster at the start of the game but still very rich and very long modpack industrial revolution 2 pour le rendre plus rapide en début de jeu mais toujours très riche et très long
Collections of mods with tweaks to make them work together.
Machines are unreliable. All recipes crafted in a machine have an additional 15% chance of failure. (Configurable)
Small changes concerning balance, gameplay, or graphics.
Automatically handcrafts items or recipes, while nothing else is crafted. Queues one at a time, so manual handcrafts get operated asap. Items or recipes can be specified in mod settings per player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Restores Krastorio2's intended use of matter processing. Earendel, I love ya but you went too far in forcing other mods to follow your vision. And SE is hard on my UPS. :)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
makes the base recipes more complex without making the game more grindy and reasource intensive or adding a long late game
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.