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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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By default you have a stacksize of 100 per landfill. You now have stack size of 500 per landfill.
Small changes concerning balance, gameplay, or graphics.
Adds belt compression for intermediate products introduced in Pyanodons Coal Processing, Pyanodons Fusion Energy, Pyanodons HighTech, Pyanodons Petroleum Handling, Pyanodons Raw Ores, Pyanodons Alien Life and Pyanodons Alternative Energy.
Mods introducing new content into the game.
Adds extremly fast Train and Cargo-wagon. Now with Fluid by Ostrei Also now: 0.17 ready
Mods introducing new content into the game.
Provides the player with a long/far reach for complete access to items, ores and trees across the entire visible play area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds decorative elements to beautify your factory. Currently includes coloured signals, wooden, chain-link, stone and concrete walls, wooden floorboards, gravel and concrete styles. Supported languages: English, German, French, Spanish, Korean, Russian, Portuguese Brazilian, Hungarian, Chinese, Polish, Czech and Italian.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the ability to rotate quickbars up or down, as well as to increment or decrement quickbars. You choose which quickbars. You choose which presets to include.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sneakily rotate locomotives that are being pulled backwards so that they actually help with acceleration instead of just being dead weight.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Configurable fade away times for various corpse entities (like biters, tree stumps, destroyed buildings).
Small changes concerning balance, gameplay, or graphics.
Our hands have become sore, we must not handcraft anymore. This mod changes recipes to require an assembling machine but it tries to not interfere with the early game too much.
Small changes concerning balance, gameplay, or graphics.
Adds a small line to all settings descriptions indicating what the limits and defaults are for that setting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.