Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds virtual signals with multiple appearance (background color, shape) for each item.
Mods introducing new content into the game.
This mod allows converting D-D plasma from Realistic Fusion Power into Angel's Deuterium Fuel Cells used as spaceship fuel cells.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds robots made with uranium fuel cells that do not need to recharge. Updated to 1.1
Mods introducing new content into the game.
Increase Locomotive and Wagon max speed. Increases Locomotive power consumption (To reach those speeds)
Small changes concerning balance, gameplay, or graphics.
One stop shop for configuring the BioTech mod. Adds many configuration options to tweak the BioTech mod's attributes.
Small changes concerning balance, gameplay, or graphics.
Alters the recipe unlock for Bio Industries' Bio Boiler to be unlocked earlier in a playthrough.
Changes the small electric pole to have no collision with a variety of objects, allowing its placement almost anywhere to make it competitive with medium poles in different designs.
Small changes concerning balance, gameplay, or graphics.
All crafting recipes take 100 times longer. (could be useful for slowrunners)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod simply multiplies all ingredient amounts in all recipes by a set value to increase or decrease game difficulty.
Small changes concerning balance, gameplay, or graphics.
This mod stays very close to the vanilla game but extends it with a lots longer and harder endgame. Every tweak is documented and customizable.
Are you tired of building a starter base to research bots only to tear it down while waiting too long for bots to recharge? Uber Bot Start lets you start with construction bots in a Vanilla+ way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Adds three roboports for base extension and bot based production . All offer a small supply area footprint to fit into existing bot networks and a huge amount of really fast recharging ports to deal with modded bots (5Dim). On top, the base expansion port gives a large construction area for base expansion, without the need of placing too many ports on the map. All it takes is a good energy supply to run them.
Mods introducing new content into the game.
Makes the quickbars work more like minecraft for better controller support
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.