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Adds bonuses and optionally research for bigger bags (more inventory space), movement/walking/running speed, character hand crafting speed, long reach (optional far resource reach), and player mining speed. Use settings to choose which ones you want, either through research or by just choosing a value yourself.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Everything you need to beat space age all without leaving the comfort of Nauvis! Original code by Alchav and Thepolarized. This version includes cheaper rocket parts.
Mods introducing new content into the game.
Minimal mod to enable transport drones to drive on various modded roads.
Mods introducing new content into the game.
Using a selection tool allow Admin's to activate/deactivate selected entities
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
- READ THE DESCRIPTION FOR MORE INFORMATION- Mod for my own use, many things that i tweaked, and many of them you can turn on or off depending on your needs
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Bringing a piece of Gleba to everyone. Iron plates, gears, sticks and engines spoil by rusting, then need to be derusted with stone.
Mods introducing new content into the game.
Nod Obelisk of Light from Command & Conquer - Tiberian Wars. Ported from Factorio 1.1 to Factorio 2.0
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mod which allows you to temporary increase your personal logistic requests by clicking on recipes, items and entities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the texture of coal to a lighter one (variants) for better readability on Vulcan (without changing the icon)
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Replica Soviet Tesla Coils from Command and Conquer Red Alert 2. Portet from Factorio 1.1 to 2.0
Mods introducing new content into the game.
“FLINT AND STEEL!“ — Steve upon using the object Adds a fire starter item for early game deforestation
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
just adds a new mini solar panel 1x1 with configurable energy, no research need it
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Use alternate recipes that use a small amount of calcite to cast larger batches of intermediate products and plates, including holmium. This allows to transfer the input quality.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.