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Small changes concerning balance, gameplay, or graphics.
This mod spawn an Devour of Spaghetti when pollution is too high. Warnings will be displayed in the chat. In the settings you can chose enemy which will spawn, right now big demolisher or behemoth biter can be summoned.
Mods introducing new content into the game.
Adds one more (faster but more expensive) tier of Electric furnace, Oil refinery, Chemical plant, Assembling machine, Long handed inserter, Lab, Pumpjack, Underground pipe, Offshore pump, Storage tank, Transport belt, Electric mining drill, Roboport and Centrifuge. You can enable/disable any of these in mod settings as well as change both speed and energy usage.
Mods introducing new content into the game.
This mod makes an eternal night on Nauvis, other places are unaffected as they may not have liquid water like Aquilo.
Small changes concerning balance, gameplay, or graphics.
Overhauls beacons to use exclusion areas in addition to distribution areas. Adds (optional) new beacons while preserving the functionality and usefulness of vanilla beacons.
Mods introducing new content into the game.
Disables all pipes and storage tanks. Players must use barrels for fluid handling! Similar to mod Barrels O' Fun! (No pipes allowed) by ief.
Small changes concerning balance, gameplay, or graphics.
Sets all electric‐pole wire connection range to 1 (or 0) for a tougher game. Similar to mod Wireless Challenge by trold
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Read the science in this lab, on this surface, or across all of them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A scenario that places you on Muluna, near the edge of the solar system.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod to add poison immunity to asteroids. This mod is meant to be used with any mod that adds poison damage to space platforms.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod deletes Nauvis and moves its unique resources to use stuff from Gleba instead
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Tweaks recipes to encourage Gleban fruit processing in space. - Removes pressure requirements for relevant biochamber recipes. - Adds productivity research for fruit processing to improve seed ratio By itself, encourages players to ship raw fruits to space to be processed en route! With the use of a space greenhouse (mod sold separately), all products of Gleba can be created sustainably entirely in space.
Small changes concerning balance, gameplay, or graphics.
Overrides infinite-quality-tiers colors with a temperature-style gradient (blue→teal→green→yellow→red).
Mods introducing new content into the game.