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Liquid fuel powered lighthouse, that helps you discover distant shores
Mods introducing new content into the game.
requires space age expansion simpler recipes less items less headeach optimized better character stats machines faster but more power consumption more power generation but more fuel consumption less weapons but more powerful simpler oil recipe infinite research has linear cost augmentation 3 levels of quality : normal, rare , and legendary most recipes ingredients are multiple of 4 so recyclers return exact number
Small changes concerning balance, gameplay, or graphics.
compatible with quality and/or elevated rails simpler recipes less items less headeach optimized better character stats machines faster but more power consumption more power generation but more fuel consumption less weapons but more powerful simpler oil recipe infinite research has linear cost augmentation 3 levels of quality : normal, rare , and legendary most recipes ingredients are multiple of 4 so recyclers return exact number
Small changes concerning balance, gameplay, or graphics.
The Square is a Factorio challenge mod where your factory begins inside a tiny square and can grows by researching Square expansion. Each square expansion level adds one buildable tile in each direction. The intended purpose of this mod is to constrain space and force efficient design of the factory.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Flexible Games (Buggi) and I started this. I've taken over it in Factorio 2.0. A few tweaks to make Space Exploration a bit easier. Also includes a few adjustments if Krastorio 2 is installed.
Small changes concerning balance, gameplay, or graphics.
Adds factory expanders that passively attach to assembling-machine-3 and grant scripted bonus productivity. New: ***Adds factory expanders that passively attach to electric furnace and grant scripted bonus productivity.***
Mods introducing new content into the game.
Each player gets a personal planet. All players share one force — full build, mine, and interact rights everywhere. Offline planets go peaceful. Stargate teleporters at spawn let you jump between teammates' planets.
Mods introducing new content into the game.
Adds giant late-game electric furnaces with high throughput, heavy power draw, and an upgrade path.
Mods introducing new content into the game.
Lets powered laser turrets intercept incoming enemy acid and clear fresh acid residue near your defenses.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Converts Talandar's barreling machines into automatic variants (removing the manual selection of barreling recipes). Works with or without Pelagos.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
2.0 port of TerrainEvolution Features: - Soil degradation/evolution - Floods - Drought - Fires - Fires burn the soil - Trees expantion - Trees evolution - Rotting trees - Weathering of cliffs - Dynamic daily cycle with presets, seasons - Hi Ripley
Small changes concerning balance, gameplay, or graphics.
Adds a super fuel that lasts essentially forever and is available from the start.
Mods introducing new content into the game.
Brings back global alarm sound when enemies attack your base, like in old Factorio.
Small changes concerning balance, gameplay, or graphics.
All resources are replaced by enemies that drop those resources when killed. Features include elite enemies, evolution/distance-based loot bonuses, per-resource multipliers, and automatic mod support.
Mods introducing new content into the game.