Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Hi, acclaimed director and producer Michael Bay here. I love this game. The camera-work is superb, and the acting from the protagonist is better than I've ever gotten out of my actors. But there's one thing missing and I just had to add it to take this game from an indie production to a Hollywood blockbuster. EXPLOSIONS BABY! With the help of this mod, when anything in the game gets destroyed, it now leaves this world with a random, earth shattering explosion - Just like real life! Chests? Inserters? Trees? Anything from other mods? KABOOM!!
Small changes concerning balance, gameplay, or graphics.
Modification that makes the recipe of science require previous science.
Small changes concerning balance, gameplay, or graphics.
Simplifies modules and beacons so a single Productivity 3 module gets you comparable benefits of a full beacon sandwich without the layout constraints. Overall slightly less powerful than vanilla.
Small changes concerning balance, gameplay, or graphics.
Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes make their use cheaper than an equivalent cost solar powerplant.
Small changes concerning balance, gameplay, or graphics.