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This mod adds in mixed ore patches in the style of the Biter Battle scenario.
Mods introducing new content into the game.
Adds manufacturing workflow to create Terran units as player controllable units. Features cheap mode with reduced unit HP.
Mods introducing new content into the game.
Faster, larger inserters to reduce UPS/FPS issues. Modified for pymods. Based on Karoschel's Inserter Cranes. 6x2 and 3x2 cranes with hand stack size 250.
Mods introducing new content into the game.
Adds an agricultural roboport for automated crop management executed by robots.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Rework of the Memory Units mod to make it better fit into the SE gameplay and tech tree.
Mods introducing new content into the game.
Add early-game crusher variants for crushing sand to smelt into glass, and crushing ore and coal for more efficient smelting
Mods introducing new content into the game.
Megastructure playground with optional overclocking, recipe amplifiers, and compatibility bridges for speed mods.
Mods introducing new content into the game.
Separates Womp RPG progression-cap tuning into an addon: raises per-tier level caps and max level-growth limits to match your prior modified RPGsystem_2.0.7 settings.
Mods introducing new content into the game.
Mods introducing new content into the game.
Beacon overhaul. These beacons are designed to encourage more build variety!
Mods introducing new content into the game.
This mod adds Corrundum, a planet centered around the chemistry of Sulfur.
Mods introducing new content into the game.
Completely Redesigned !!!Adds Exchange Depots with transport contracts between settlements: offer/request items, overhead icons, contract panel on chest open, and rewards for completing deliveries.
Mods introducing new content into the game.
Loaders designed by Wube's concept artist, Earendel. 2 gameplay styles: Cheap but requires lubricant to run, or expensive but no operating cost. Built-in compatibility with AAI Industries, Space Exploration, Krastorio 2, Pyanodons, and Industrial Revolution 2 and 3.
Mods introducing new content into the game.
Buffs efficiency modules to make them more worth it. lv 1 : -40% power, -10% pollution. lv 2 : -50% power, -20% pollution. lv 3 : -70% power, -40% pollution.
Mods introducing new content into the game.
Expands on the biochamber and Glebas unlocks by adding more recipes to the biochamber and new tech tied to Gleba, all in a vanilla feeling way.
Mods introducing new content into the game.
Start each new player with a one-time bot-ready modular armor kit and optional early-game jumpstart infrastructure presets.
Mods introducing new content into the game.
Bring Space Age bio progression to Nauvis with a terrestrial bioengineering branch, terrestrial bioflux, and a Bioengineering science pack that replaces Agricultural science. This replaces the Gleba bio path with a terrestrial alternative and reworks progression for a Nauvis-first playthrough.
Mods introducing new content into the game.
Mods introducing new content into the game.