Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
QOL's modpack. This mod does nothing on its own. It's a collection of useful mods and tool to improve gameplay experience. Read full description to understand which mods you need to activate.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This is a mod for next level reliability engineering. Build dashboards for your factory in Datadog or get woken up by PagerDuty when incidents occur!
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Allows changing various repair pack parameters, such as recipe output amount, stack size, repair speed and repair capacity.
Small changes concerning balance, gameplay, or graphics.
This mod replaces the liquid icons in the game with colorblind friendly replacements.
Small changes concerning balance, gameplay, or graphics.
Allows configuration of defense resistances/hp values for walls, gates, rails & lamps.
Mods introducing new content into the game.
Too focused on the task at hand? Never again miss that most recent research!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
加入125个颜色的地砖进入游戏。推荐喜欢画图的玩家使用 Add 125 color tiles into the game. It is recommended for players who like drawing
Adds starting armour and robots. Armour is limited and solar powered to avoid being overpowered
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod modifies the existing crash site object prototypes to allow mining with animation. Changes some entity types from simple-entity-with-owner to simple-entity, and adds mining sounds to the prototype. Mining sounds must be programmed to play on the scenario side.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Time tools : clock, daylight, game speed tweaks and clock combinators!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
Small changes concerning balance, gameplay, or graphics.