Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
changing arborium mode graphics and adding some recipes like burning wood to get charcoal.
Mods introducing new content into the game.
Makes RoboPorts indestructible. They cannot be targeted by players or biters. Adding this mod to an existing save will make existing instances of these entities indestructible.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. Tweaked to increase loot drops.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Gives you some options for some alternative starts, please use Mod Settings to select which one you want otherwise you will default to base game start. Update from Alternative Start by Vas
Small changes concerning balance, gameplay, or graphics.
Simply allows belts to be placed on water. Additional settings to allow electric poles, pipes, rails, roboports, radars, inserters and turrets too.
Small changes concerning balance, gameplay, or graphics.
This mod makes power armor and construction bots free and avaiable from the start, and makes equipment smaller
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The mods sets the request of requester chest and the network condition of inserters that insert into passive provider chests when those chests are build.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Pressurized Fluids bridge for Exotic Industries (alpha)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds recipes to trade resource and materials for coins and buy back what you need
Mods introducing new content into the game.
Adds various robots and roboport in the Exotic-Industries optic.
Mods introducing new content into the game.
Adds different sized fluid tanks in the Exotic-Industries optic.
Mods introducing new content into the game.
Biters goes wild at night, take care. Best gameplay in Rocket Rush Mode.
Mods introducing new content into the game.
Changes stone and iron ore in recipes to alternatives. Keeps raw ratios as intact as possible.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes trains, wagons, signals, and train stops indestructible. They cannot be targeted by players or biters. Adding this mod to an existing save will make existing instances of these entities indestructible. Updated for Electric Trains.
Small changes concerning balance, gameplay, or graphics.
Adds a new type of module. It's like a productivity module but exclusively for crafting inserters.
Mods introducing new content into the game.