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the space exp portion is for 6.0 and above WARNING! compressed fluids/high-pressure fluids mod DOES NOT WORK with this mod because I have my own compression ratios. You can change them in the settings but I strongly recommend that you don't due to messing up balancing. This mod decreases the total number of assembly machines needed in megabases by creating x10, x100, x500, and x1000 variants of most of the recipes. This mod is still under work with more mod integration and other things to come.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Start with Modular Armor, a personal roboport, 10 construction robots, more ammo, a Submachine gun, a portable fusion reactor, two batteries, & 3 energy shields.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Similar to other quickstart mods but uses Pyanodon construction robots. Includes plates, miners, personal roboport, pynobots. Based on quick-start by Pasukaru.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes Circuit Wires with Pyanodon Petroleum Handling only require Tinned Cable
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Some tools for multiplayer Factorio SE where each player may start on their own planet. You can also choose to partially share technology and remove biters on homeworlds.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Some complicated elemental chemistry. Currently this mod is incomplete though.
Mods introducing new content into the game.
Large total conversion mods.
Allows you to preheat the Water with an Efficiency greater than 100% using the free Energy of the Atmosphere. Reduces the Coal input per PowerOutput and Increases Nuclear Reactor Output. Sprites are from Krastorio2.
Mods introducing new content into the game.
Mod pack including Titanium, Lead, and Tungsten. Together, they modify many core recipes.
Collections of mods with tweaks to make them work together.