Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod allows the player to control time and make some stuff really quickly
Mods introducing new content into the game.
Adds the Empty Miner Deconstruction toolbox shortcut which allows you to mark empty miners for deconstruction
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds advanced and combied Versions of Modules and 9 new Beacons. Reduces the Price of all Modules, makes Efficency Modules cheaper than other Modules. Adds Pollution Reduction to Efficency Modules. Added Modules: Pure Speed and Pure Productivity ranging from MK1-MK6. Added Beacons: Efficiency Beacon, Speed Beacon and Productivity Beacon ranging from MK1-MK3. After the Game has finished you can create God Modules
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Inventory items and grid equipment inside destroyed containers, like chests, vehicles (cars, tanks), will now spill over ground, instead of simply vanish. Adds a hotkey to pick items on ground with adjustable pickup radius. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod make it possible for ultimate belts to be automatically replaced by ultimate underground belts.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Adds a Powerful locomotive to travel long distances quickly and efficiently, powered by uranium cells, Speeds up to 400Km/h. Rebalanced to be lower tech cost but also less powerful. Original version by malekgtx.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Small, but impactful changes to science, labs and rocket silo to increase difficulty.
Small changes concerning balance, gameplay, or graphics.
Create extra bodies and leave them lying about! Also install Persistent Character to switch between bodies, or don't. I don't know your life.
Mods introducing new content into the game.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Shows warnings for gun turrets, if ammo is low, almost empty and empty. CAUTION: Not tested in multiplayer! Interested in feedback
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Buffering gets even worse. Basic goods are decaying and emitting pollution, if they are buffered in chests. The more a chest is filled, the bigger percentage of the content is decaying... CAUTION: Not tested in multiplayer! Interested in feedback
Small changes concerning balance, gameplay, or graphics.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Simple Time display similar to playtime mod by thuejk. (Credits to thuejk for looking up code)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Several minor military balancing changes. (turrets, tanks, shotgun, landmines, research, damage, cost, ...)
Small changes concerning balance, gameplay, or graphics.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Map presets for harder rail worlds
Small changes concerning balance, gameplay, or graphics.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Change effectivity modules and furnaces/drills to increase difficulty due to pollution
Small changes concerning balance, gameplay, or graphics.